File Details

Download this file | Go to files list

Author: tskross

Early this morning, following heavy artillery bombardement,large German forces have penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reenforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. Can you stop the elite of the german panzerdivisions, or vice versa,lead them to victory? Find out. Version 2 is the upgrade to the much lauded V.1 for CoH OF 2.301 Features include but are in no way limited to: -The new Automatic Territory Capture system (thanks to AnyGameX) No more flagpoles simply capture territory by having more men in it than your opponent, the more the faster! -Realistic tank combat featuring historic penetration values, tanks have their turret rotation times reset to the actual speeds of real life, visibility reduced to reflect the limited line of sight from tanks' vision blocks. -new units such as the sturm morser, m36 'slugger', sherman jumbo and many more...

Most reported bugs eliminated. ( New ones added, of course )

Problems with camping AI solved, Syncerror Problem while playing online against AI solved.

Offmap Combat Groups costs raised, stricter limits. or / and No. of squads reduced.

( Calliope for example reduced to 1 Calli, 1 Jeep , but costs reduced to 600 MP )

Sight System redone, units that move have lower visibility than stationary ones. Units that move fast have even less.

Adequately, added a Sprint Ability for all Infantry squads.

Population cap more limited and occupying territories is more important again. Forward HQs also raise Poplimit.

Scout teams redone. Now have a "stationary scouting" Option, which immobilizes them but increases their sight a lot.

Jeeps and Bikes are able to do this too, but with less range, also Scout Cars.

Buffed AT Guns. Have a camouflage , First Strike and Hold Fire ability,
as well as more range and higher sight radius when ambushing.

Also redone the AT Gun crushing, light AT can now only be crushed by tanks; heavy AT by Heavy Crushers.

Repair teams redone. Now a squad of 3, able to target repairs ( can now repair ATs/Arty again )

Enter within a truck, which is needed nearby to speed up repair rate.

Fireup for most units removed. Now only can be triggered by nearby officer squads.

Infantry smoke grenades redone. Must be thrown now.

Rifemen can now upgrade with a BAR, individally, per Squad.

Numbers of almost all support units limited.

MG Nests and MG Bunkers taken away from the building menus.

Start Position MGs adapted in range to Tripod MGs. Tripod MGs range nerfed a little.

Tanks can only apply their upgrades near a repair station or Armory / Supply Yard.

Infantry can only do so near an HQ or Field HQ.

Operation Greif Sabotage teams can now infiltrate in houses.

Operation Greif Jeeps can now lay and disturb vehicle traffic.

Completely reworked veterancy. ( Not visible to player, but units gain "real life" experiences, like

faster reload times, higher sight range, less supression received, more accuracy etc )

Adjusted all tanks turret rotation speed and rate of fire to historical
values, as well as introduced new penetration values which make
tank-to-tank combat really dangerous.

Tank traps cant be cruhed anymore. Must be destroyed by pioneers.

Barbed Wire has a chance of destroying tracks or wheels, thus immobilizing a vehicle rolling over it.

and many more minor changes....

But the biggest change is a general elimination of the Point Capture system. Now we use ATC,

, by AGameAnx which is a script that checks the No. of units in territory, and the faction with

most units inside captures the territory after some time. Observation posts have been eliminated, too.

Download this file | Go to files list