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Author: COH BLITZKRIEG MOD TEAM
I would like to present you my Blitzkrieg Mod. This Mod exists since March 2008 and is still in developement.
There are many features that I added, for expample a realistic wapon damage system I made. It΄s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:
FEATURES:
- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- greatly changed & expanded Commander Trees
- many new abilities
- new sounds
- recommended new maps included
- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects
NEW UNIT SCREENING:
New Units Wehrmacht: Medic Scout Panzerjδger Tank Crews (MP Version only) Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E StuG IV late version StuH (now buildable) Marder III (SP version only) KingTiger (now buildable) Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement Artillery targeting bunker
New Units Panzerelite: Sturmpioniere Heavy MG42 Team Tank Crews (MP Version only) Tank Commander SS-Paratroopers SS-Hauptsturmfόhrer (Command Unit) SS-Stoίtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version Panzer IV Ausf.H Jagdpanzer IV/70 Selbstfahrlafette Nashorn Jagdpanther (buildable) Panther Ausf. G & Veteran Tiger (Call in) Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement Mortar Bunker Panther Turret
New Units US: Medic Scout Anti-Tank Team Rangers (buildable) 82nd Airborne Paratroopers Airborne Targeting Squad Ranger Captain (Command Unit) Tank Crews (MP Version only) Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun M21 Mortar Halftrack
New Tanks US: Stuart Priest (doctrine) Sherman M4A3 Sherman M4A3E8 (call in) Pershing Ace
New Units CW: SAS-Paratroopers MG Backup Team Commando Sniper Tank Crews (MP Version only) Tank Commander
New Vehicles CW: Jeep MKI Staghound
New Tanks CW: M10 Achilles Canadian Sherman M4A3 Group (call in) Sherman FireFly (buildable) Churchill MKV (buildable) Churchill AVRE (buildable) Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks
TEAM:
- Xalibur - Founder, Coding & realization
- Gawain77 - Co-Modder, Gameplay & Balance
- Doombringer - GFX, Gameplay & Balance
- Shadow - PR Relic Online & modddb, Gameplay & Balance, engl. translations
- Luc - Installer, Betatester
- Muad'Dib - internal Betatester
My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!
I would like to present you my Blitzkrieg Mod. This Mod exists since March 2008 and is still in developement.
There are many features that I added, for expample a realistic wapon damage system I made. It΄s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:
FEATURES:
- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- greatly changed & expanded Commander Trees
- many new abilities
- new sounds
- recommended new maps included
- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects
NEW UNIT SCREENING:
New Units Wehrmacht: Medic Scout Panzerjδger Tank Crews (MP Version only) Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E StuG IV late version StuH (now buildable) Marder III (SP version only) KingTiger (now buildable) Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement Artillery targeting bunker
New Units Panzerelite: Sturmpioniere Heavy MG42 Team Tank Crews (MP Version only) Tank Commander SS-Paratroopers SS-Hauptsturmfόhrer (Command Unit) SS-Stoίtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version Panzer IV Ausf.H Jagdpanzer IV/70 Selbstfahrlafette Nashorn Jagdpanther (buildable) Panther Ausf. G & Veteran Tiger (Call in) Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement Mortar Bunker Panther Turret
New Units US: Medic Scout Anti-Tank Team Rangers (buildable) 82nd Airborne Paratroopers Airborne Targeting Squad Ranger Captain (Command Unit) Tank Crews (MP Version only) Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun M21 Mortar Halftrack
New Tanks US: Stuart Priest (doctrine) Sherman M4A3 Sherman M4A3E8 (call in) Pershing Ace
New Units CW: SAS-Paratroopers MG Backup Team Commando Sniper Tank Crews (MP Version only) Tank Commander
New Vehicles CW: Jeep MKI Staghound
New Tanks CW: M10 Achilles Canadian Sherman M4A3 Group (call in) Sherman FireFly (buildable) Churchill MKV (buildable) Churchill AVRE (buildable) Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks
TEAM:
- Xalibur - Founder, Coding & realization
- Gawain77 - Co-Modder, Gameplay & Balance
- Doombringer - GFX, Gameplay & Balance
- Shadow - PR Relic Online & modddb, Gameplay & Balance, engl. translations
- Luc - Installer, Betatester
- Muad'Dib - internal Betatester
My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!






