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I would like to present you my Blitzkrieg Mod. This Mod exists since March 2008 and is still in developement.
There are many features that I added, for expample a realistic wapon damage system I made. It΄s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:
FEATURES:
- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- greatly changed & expanded Commander Trees
- many new abilities
- new sounds
- recommended new maps included
- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects
NEW UNIT SCREENING:
New Units Wehrmacht: Medic Scout Panzerjδger Tank Crews (MP Version only) Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E StuG IV late version StuH (now buildable) Marder III (SP version only) KingTiger (now buildable) Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement Artillery targeting bunker
New Units Panzerelite: Sturmpioniere Heavy MG42 Team Tank Crews (MP Version only) Tank Commander SS-Paratroopers SS-Hauptsturmfόhrer (Command Unit) SS-Stoίtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version Panzer IV Ausf.H Jagdpanzer IV/70 Selbstfahrlafette Nashorn Jagdpanther (buildable) Panther Ausf. G & Veteran Tiger (Call in) Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement Mortar Bunker Panther Turret
New Units US: Medic Scout Anti-Tank Team Rangers (buildable) 82nd Airborne Paratroopers Airborne Targeting Squad Ranger Captain (Command Unit) Tank Crews (MP Version only) Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun M21 Mortar Halftrack
New Tanks US: Stuart Priest (doctrine) Sherman M4A3 Sherman M4A3E8 (call in) Pershing Ace
New Units CW: SAS-Paratroopers MG Backup Team Commando Sniper Tank Crews (MP Version only) Tank Commander
New Vehicles CW: Jeep MKI Staghound
New Tanks CW: M10 Achilles Canadian Sherman M4A3 Group (call in) Sherman FireFly (buildable) Churchill MKV (buildable) Churchill AVRE (buildable) Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks
TEAM:
- Xalibur - Founder, Coding & realization
- Gawain77 - Co-Modder, Gameplay & Balance
- Doombringer - GFX, Gameplay & Balance
- Shadow - PR Relic Online & modddb, Gameplay & Balance, engl. translations
- Luc - Installer, Betatester
- Muad'Dib - internal Betatester
My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!
Credits:
Here I would like to thank all persons who helped me directly or indirectly in my mod development!
Installer:
- Luc of hq-coh.com for his professional installer. Many thanks!!!
Skins:
- Widowmaker1 for his excellent HD Skins!
- Halftrack (many many thanks for all the infantry skins you made and integrated for me! Excellent work!)
- Painter, Luciferum, Doctor Lee, Shaverman, Tomarces, SIG21, Georider, GnigruG (...hope I have not forgotten someone)
- Panzerass (for your skinning tips)
User Posted Image
Models:
- Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Tankdestroyer
Modding knowledge:
- Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
- Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night :D
GFX:
- Doombringer for all the nice icons and generally for gfx support
Sounds:
- Lorankorns & Ace΄s Sounds
Balancing & Gameplay Testing:
- Doombringer & InavaderZIM for intensive Single-Player beta testing
- MetallGER & Luc for beta testing and troubleshooting
- Chrome, Barney, Thrawn, Gambit, Helix, De$ertF0x, Kaarna & Elendil for helping me in design modifications and balancing. These guys are the main developers of the Blitzkrieg balancing and my private friends!
Changelog v1.7.0.1:
- Sherman V now has an icon on the Tactical Map
- some description errors fixed
- Costs of 120 mm Mortar fixed (now: 500 MP / 75 Ammo)
- Costs of 210 mm Neblerwerfer High-Angle Fire Salvo fixed (now is 75 Ammo)
- Nebelwerfer Cooldown Bug fixed
- stationary AA Mode of Wirbelwind hopefully and finally fixed
The message: "Gun has to be manned" shouldn't occur anymore
- PzGr40 of 88 fixed (can now be selected if you have the correct ammo type selected)
- Nebelwerfer Battery Fire (Victor Target for Nebelwerfer) now has the high-angle salvo instead of a low-angle salvo
- fixed the two "lost" maps
- Infantry in bunkers gets less damage from Mortars and is harder to hit from Snipers
- removed Vet & Tank Commander from buildable Tiger of the PE Tankhunter Doctrine
- MG34 range fixed (now same as MG42)
There are many features that I added, for expample a realistic wapon damage system I made. It΄s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:
FEATURES:
- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- greatly changed & expanded Commander Trees
- many new abilities
- new sounds
- recommended new maps included
- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects
NEW UNIT SCREENING:
New Units Wehrmacht: Medic Scout Panzerjδger Tank Crews (MP Version only) Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E StuG IV late version StuH (now buildable) Marder III (SP version only) KingTiger (now buildable) Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement Artillery targeting bunker
New Units Panzerelite: Sturmpioniere Heavy MG42 Team Tank Crews (MP Version only) Tank Commander SS-Paratroopers SS-Hauptsturmfόhrer (Command Unit) SS-Stoίtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version Panzer IV Ausf.H Jagdpanzer IV/70 Selbstfahrlafette Nashorn Jagdpanther (buildable) Panther Ausf. G & Veteran Tiger (Call in) Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement Mortar Bunker Panther Turret
New Units US: Medic Scout Anti-Tank Team Rangers (buildable) 82nd Airborne Paratroopers Airborne Targeting Squad Ranger Captain (Command Unit) Tank Crews (MP Version only) Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun M21 Mortar Halftrack
New Tanks US: Stuart Priest (doctrine) Sherman M4A3 Sherman M4A3E8 (call in) Pershing Ace
New Units CW: SAS-Paratroopers MG Backup Team Commando Sniper Tank Crews (MP Version only) Tank Commander
New Vehicles CW: Jeep MKI Staghound
New Tanks CW: M10 Achilles Canadian Sherman M4A3 Group (call in) Sherman FireFly (buildable) Churchill MKV (buildable) Churchill AVRE (buildable) Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks
TEAM:
- Xalibur - Founder, Coding & realization
- Gawain77 - Co-Modder, Gameplay & Balance
- Doombringer - GFX, Gameplay & Balance
- Shadow - PR Relic Online & modddb, Gameplay & Balance, engl. translations
- Luc - Installer, Betatester
- Muad'Dib - internal Betatester
My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!
Credits:
Here I would like to thank all persons who helped me directly or indirectly in my mod development!
Installer:
- Luc of hq-coh.com for his professional installer. Many thanks!!!
Skins:
- Widowmaker1 for his excellent HD Skins!
- Halftrack (many many thanks for all the infantry skins you made and integrated for me! Excellent work!)
- Painter, Luciferum, Doctor Lee, Shaverman, Tomarces, SIG21, Georider, GnigruG (...hope I have not forgotten someone)
- Panzerass (for your skinning tips)
User Posted Image
Models:
- Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Tankdestroyer
Modding knowledge:
- Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
- Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night :D
GFX:
- Doombringer for all the nice icons and generally for gfx support
Sounds:
- Lorankorns & Ace΄s Sounds
Balancing & Gameplay Testing:
- Doombringer & InavaderZIM for intensive Single-Player beta testing
- MetallGER & Luc for beta testing and troubleshooting
- Chrome, Barney, Thrawn, Gambit, Helix, De$ertF0x, Kaarna & Elendil for helping me in design modifications and balancing. These guys are the main developers of the Blitzkrieg balancing and my private friends!
Changelog v1.7.0.1:
- Sherman V now has an icon on the Tactical Map
- some description errors fixed
- Costs of 120 mm Mortar fixed (now: 500 MP / 75 Ammo)
- Costs of 210 mm Neblerwerfer High-Angle Fire Salvo fixed (now is 75 Ammo)
- Nebelwerfer Cooldown Bug fixed
- stationary AA Mode of Wirbelwind hopefully and finally fixed
The message: "Gun has to be manned" shouldn't occur anymore
- PzGr40 of 88 fixed (can now be selected if you have the correct ammo type selected)
- Nebelwerfer Battery Fire (Victor Target for Nebelwerfer) now has the high-angle salvo instead of a low-angle salvo
- fixed the two "lost" maps
- Infantry in bunkers gets less damage from Mortars and is harder to hit from Snipers
- removed Vet & Tank Commander from buildable Tiger of the PE Tankhunter Doctrine
- MG34 range fixed (now same as MG42)






