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General:
deactivated the known drop hack key combination "XXX+X"
fixed "water bug": units standing in water no longer get magic armor bonuses and are nearly invincible. Thanks to "Kolaris" for this fix!
fixed pink portrait picture for unmanned Pak 40
Pak 36: reduced accuracy against all infantry (it was way too high compared to all other AT-guns!)
removed all starting AT-guns
Pak 36 now buildable for WM/PE @ HQ
included Mettiu & BoogeyMan`s AI enhancements (WIP)
all buildable snipers limited to 3
removed smoke trails from all smoke mortar rounds
105 mm artillery and mortar smoke greandes now create a longer lasting 30 sec smoke screen
all tank weapons now have the same aiming times (except the Tiger & Pershing ace)
all tankcommanders now have the same hitpoints
fixed some vehicle speeds (thx to Shogi)
rearranged reward unit listings (from lighter to heavier units)
removed tab "medals listing" in reward menue because it has no meaning for BK
renamed menue headline "list of medals" to "customize army" in reward menue
Nebelwerfer now have a teardown-time of 5 sec for the 150 mm and 7 sec for the 210 mm. So now counter fire should have a chance to hit the Neblers before they have changed it`s position after firing.
fixed all missing target tables for small weapons:
You all lnow the issue: US squads takes MG42 and is able to penetrate heavy german tanks and vice versa. This is due to missing target tables for the new made tables like Kingtiger, Sherman Jumbo, Jagdtiger etc.
I`ve now used a script that complemented all missing target tables to all small arms like HMG, LMG, Rifles etc. So this issue should never appear again.
removed tracers from plane bombs
reworked all population costs for emplacements/non emplacements
edited squad flamethrowers (reduced reload time from 8 to 5sec and raised duration from 0.5 to 1)
removed buggy auto-camo from HMG-teams
added special triggered camo ability for all HMG-teams
reduced damage of small arms (MG, rifles) against emplacements (damage x 0.01)
removed occlusion from all mines
88 gun, lFH18, US 105mm, 25pdr & Flakvierling, FLAK38 & Bofors are now buildible as single unit simultaneous to the fortified ones. Therefore the single unit is buildable in the 1st building menu and the fortified one in the 2nd.
new gametypes "annihilation without popcap", "with 250/200/150 popcap"
made some speechtuning:
PE sniper now has "WM sniper" voice
PE stormpioneer squad now has "WM pioneers" voice
PE heavy W-SS squad now has "WM stormtrooper" voice
WM tankhunters now have "PE heavy AT-grenadiers" voice
WM mortar halftrack now has "PE mortar halftrack" voice
WM 37 mm halftrack now has "PE 37 mm halftrack" voice
sprint abilities changes
reduced normal sprint time to 10sec
reduced all VET3 based sprint, fireup and suppression breaking abilities sprinting time to 15sec
sprinting squads lost their received_accuracy modifier of 0.75 (now 1.00)
Antispam changes (antispam aura ability)
increased received_accuracy modifier from x1.2 to x1.5
added a received_damage modifier from x1.25
reworked Jpz4, Hetzer & Jagdpanther camo ability:
tank can still set facing while camoed
+10 range, +15 sight, -25% reload time while camoed (like other tanks in AT-mode)
now tank gets revealed after the 2nd shoot (before after 1 shoot)
Enhanced weapon stats:
MG enhancements
added auto camo to all MG-squads
raised the hitpoints for all MG-team gunners from 55 to 90
all MG`s (tripod and emplaced) now have enhanced accuracy, supression & damage against infantry in negative and open cover
raised general supression for all MG`s (tripod and emplaced)
now ground hitting bullets from MG`s (tripod and emplaced) have a suppressing area affect
decreased penetration for all MG`s <50.cal against all SdKfz 22x
20 mm KwK enhancements
raised general supression for all 20 mm KwKs (before it was near 0)
all vehilce 20 mm KwK guns now have enhanced accuracy, supression & damage against infantry in negative and open cover
raised damage modifier from x2.0 to x2.5 against infantry in negative and open cover
increased penetration against M8 Greyhound @ medium and short range
Bazooka changes
M6 enhanced Bazooka upgrade now only affects the US AT-team
increased Bazooka accuracy about 10%
reworked mortar & artillery shells
mortar & artillery explosions now have a chance to kill the top-mg gunner of tanks, regardless if it`s a light medium or heavy tank
heavy mortar rounds (US 107 mm, Axis 120 mm, CW 4.2 inch, schwere Wurfgranate & M45 heavy HE) now have an additional tread breaking chance
mortar shells now have a descent incoming sound
reduced mortar team build times as follows:
60 mm: -40sec
81 mm: -30sec
>81 mm: -20sec
More realistic infantry weapon stats:
realistic magazine size, rate of fire, etc. (click here for details)
weapon stats edits for AT-& tank guns against HT/SC:
customized all AT- & tank gun weapon stats to have a smaller damage modifier of x2,5 (instead of x5) against HT/CS. So if an AT/tank gun hits a HT/SC the target has a chance of survival but it will take some serious critical damage:
light engine damage
engine destroyed
destroy 2nd weapon (mosty MG gunners or equal)
reworked rifle grenades:
range and accuracy increased
new Springfield M1903 Grenade Launcher for US Riflemen (thx to TD!)
reworked mines:
removed global mines from all factions
renamed "normal" mines from US to M1A1 Anti-Tank mines
these are available after a WSC upgrade and behave like Tellermines (only activated by vehicles and tanks) but have less damage (2.75 kg TNT instead of 4.5 for Tellermine and CW heavy AT-mine)
added M2 Anti-Personel Mine for US engineers
remamed "normal" mines from CW to Hawkins mine + new ui stuff
WM now has the Stockmine, Schrapnellmine 35 and the Tellermine
all mines now have a tac- & minimap icon. So the player and his mates can see mined positions
deactivated the known drop hack key combination "XXX+X"
fixed "water bug": units standing in water no longer get magic armor bonuses and are nearly invincible. Thanks to "Kolaris" for this fix!
fixed pink portrait picture for unmanned Pak 40
Pak 36: reduced accuracy against all infantry (it was way too high compared to all other AT-guns!)
removed all starting AT-guns
Pak 36 now buildable for WM/PE @ HQ
included Mettiu & BoogeyMan`s AI enhancements (WIP)
all buildable snipers limited to 3
removed smoke trails from all smoke mortar rounds
105 mm artillery and mortar smoke greandes now create a longer lasting 30 sec smoke screen
all tank weapons now have the same aiming times (except the Tiger & Pershing ace)
all tankcommanders now have the same hitpoints
fixed some vehicle speeds (thx to Shogi)
rearranged reward unit listings (from lighter to heavier units)
removed tab "medals listing" in reward menue because it has no meaning for BK
renamed menue headline "list of medals" to "customize army" in reward menue
Nebelwerfer now have a teardown-time of 5 sec for the 150 mm and 7 sec for the 210 mm. So now counter fire should have a chance to hit the Neblers before they have changed it`s position after firing.
fixed all missing target tables for small weapons:
You all lnow the issue: US squads takes MG42 and is able to penetrate heavy german tanks and vice versa. This is due to missing target tables for the new made tables like Kingtiger, Sherman Jumbo, Jagdtiger etc.
I`ve now used a script that complemented all missing target tables to all small arms like HMG, LMG, Rifles etc. So this issue should never appear again.
removed tracers from plane bombs
reworked all population costs for emplacements/non emplacements
edited squad flamethrowers (reduced reload time from 8 to 5sec and raised duration from 0.5 to 1)
removed buggy auto-camo from HMG-teams
added special triggered camo ability for all HMG-teams
reduced damage of small arms (MG, rifles) against emplacements (damage x 0.01)
removed occlusion from all mines
88 gun, lFH18, US 105mm, 25pdr & Flakvierling, FLAK38 & Bofors are now buildible as single unit simultaneous to the fortified ones. Therefore the single unit is buildable in the 1st building menu and the fortified one in the 2nd.
new gametypes "annihilation without popcap", "with 250/200/150 popcap"
made some speechtuning:
PE sniper now has "WM sniper" voice
PE stormpioneer squad now has "WM pioneers" voice
PE heavy W-SS squad now has "WM stormtrooper" voice
WM tankhunters now have "PE heavy AT-grenadiers" voice
WM mortar halftrack now has "PE mortar halftrack" voice
WM 37 mm halftrack now has "PE 37 mm halftrack" voice
sprint abilities changes
reduced normal sprint time to 10sec
reduced all VET3 based sprint, fireup and suppression breaking abilities sprinting time to 15sec
sprinting squads lost their received_accuracy modifier of 0.75 (now 1.00)
Antispam changes (antispam aura ability)
increased received_accuracy modifier from x1.2 to x1.5
added a received_damage modifier from x1.25
reworked Jpz4, Hetzer & Jagdpanther camo ability:
tank can still set facing while camoed
+10 range, +15 sight, -25% reload time while camoed (like other tanks in AT-mode)
now tank gets revealed after the 2nd shoot (before after 1 shoot)
Enhanced weapon stats:
MG enhancements
added auto camo to all MG-squads
raised the hitpoints for all MG-team gunners from 55 to 90
all MG`s (tripod and emplaced) now have enhanced accuracy, supression & damage against infantry in negative and open cover
raised general supression for all MG`s (tripod and emplaced)
now ground hitting bullets from MG`s (tripod and emplaced) have a suppressing area affect
decreased penetration for all MG`s <50.cal against all SdKfz 22x
20 mm KwK enhancements
raised general supression for all 20 mm KwKs (before it was near 0)
all vehilce 20 mm KwK guns now have enhanced accuracy, supression & damage against infantry in negative and open cover
raised damage modifier from x2.0 to x2.5 against infantry in negative and open cover
increased penetration against M8 Greyhound @ medium and short range
Bazooka changes
M6 enhanced Bazooka upgrade now only affects the US AT-team
increased Bazooka accuracy about 10%
reworked mortar & artillery shells
mortar & artillery explosions now have a chance to kill the top-mg gunner of tanks, regardless if it`s a light medium or heavy tank
heavy mortar rounds (US 107 mm, Axis 120 mm, CW 4.2 inch, schwere Wurfgranate & M45 heavy HE) now have an additional tread breaking chance
mortar shells now have a descent incoming sound
reduced mortar team build times as follows:
60 mm: -40sec
81 mm: -30sec
>81 mm: -20sec
More realistic infantry weapon stats:
realistic magazine size, rate of fire, etc. (click here for details)
weapon stats edits for AT-& tank guns against HT/SC:
customized all AT- & tank gun weapon stats to have a smaller damage modifier of x2,5 (instead of x5) against HT/CS. So if an AT/tank gun hits a HT/SC the target has a chance of survival but it will take some serious critical damage:
light engine damage
engine destroyed
destroy 2nd weapon (mosty MG gunners or equal)
reworked rifle grenades:
range and accuracy increased
new Springfield M1903 Grenade Launcher for US Riflemen (thx to TD!)
reworked mines:
removed global mines from all factions
renamed "normal" mines from US to M1A1 Anti-Tank mines
these are available after a WSC upgrade and behave like Tellermines (only activated by vehicles and tanks) but have less damage (2.75 kg TNT instead of 4.5 for Tellermine and CW heavy AT-mine)
added M2 Anti-Personel Mine for US engineers
remamed "normal" mines from CW to Hawkins mine + new ui stuff
WM now has the Stockmine, Schrapnellmine 35 and the Tellermine
all mines now have a tac- & minimap icon. So the player and his mates can see mined positions






