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I spent the last couple days making this map.
The map features full optimization (I have many years experience with half life (1 and 2) mapping. I know how to work visleafs, func_details and hint brushes very well, so there is no questioning the FPS during runtime.
The map has a sewer who's water level can be raised by throwing a lever, the raising of the water disrupts other parts of the map (not all the map).
Nowhere on the map is perfectly safe, albeit a few cozy places for 1 person, but still killable.
It's a good map that offers dynamic gameplay and a lot of defensive strategies.
Download URL (server-friendly bz2): http://www.xanaduwapiti.net/prc/down...eleris.bsp.bz2
Readme URL: http://www.xanaduwapiti.net/prc/downloads/zm_prc_deleris/zm_prc_deleris_readme.txt
I hope to see this up on servers
We have bzp2'd it, it's only 1.9mb of a download.
The map features full optimization (I have many years experience with half life (1 and 2) mapping. I know how to work visleafs, func_details and hint brushes very well, so there is no questioning the FPS during runtime.
The map has a sewer who's water level can be raised by throwing a lever, the raising of the water disrupts other parts of the map (not all the map).
Nowhere on the map is perfectly safe, albeit a few cozy places for 1 person, but still killable.
It's a good map that offers dynamic gameplay and a lot of defensive strategies.
Download URL (server-friendly bz2): http://www.xanaduwapiti.net/prc/down...eleris.bsp.bz2
Readme URL: http://www.xanaduwapiti.net/prc/downloads/zm_prc_deleris/zm_prc_deleris_readme.txt
I hope to see this up on servers
We have bzp2'd it, it's only 1.9mb of a download.









