Map: DE Velvet East XII
DE Velvet East XII.
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- File Instructions:
V E L V E T E A S T X I I
release date: June 18 2005, Stockholm, Sweden
Counter-Strike - Source, bomb defusion.
title: Velvet East XII
author: Jochum Skoglund
email address: firstname.lastname@example.org
description: Urban/industrial, mostly CQB.
ingame overview Yes
custom Textures: Yes
custom Sounds: Yes
bot File (.nav): yes
main editor: Valve Hammer Editor.
other progs: Photoshop 9, notepad, pakrat,
entspy, goldwave, sndrec32.
know bugs: Bot problems has to do with
bad botcode, not my map.
Don't know any other bugs
that there might be.
build time: June 1 - June 18.
version: second final release, changed
player spawns from 8x2 to
16x2 on a massive request for
more player spawns.
(hey, didn't know this map
was going to get that much
of attention really)
This version, second final, ships with a .nav
made by Coconut, its MUCH better then the one
I just drafted for the map, bot still has
problems with doors, but that is a turtlerock
problem. Coconut has a page here:
Thanks for any help, mainly at VERC-Forums.
The bricktexture found on the floor on areas like,
"The Passage" (see overview), is a © Ydnar. He is a
Q3 mapper and developer of the incredibly good Q3map2.
His site can be found at http://www.shaderlab.com
Thanks Bredbandsbolaget, you cut my internet in two
months cause of a phone problem, nice going fruitcakes.
Anyway, thanks to that, I started learing Source, if
not, I probably would have stayed Q3E. The problem
with no internet is that you need to learn by mistake.
Never more BBB.
© 2005 Jochum Skoglund aka. Hipshot
|File Name: de_velvet_east.rar|| Author: Admin
|File Size: 13.96 MB||Files Added: 9,777|
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|Posted: 19.05.2006||Supporters: n/a|