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V E L V E T E A S T X I I
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release date: June 18 2005, Stockholm, Sweden
Counter-Strike - Source, bomb defusion.

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title: Velvet East XII
file: de_velvet_east.bsp
author: Jochum Skoglund
email address: hipshot@zfight.com
URL: http://www.zfight.com
description: Urban/industrial, mostly CQB.

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play information

spawns: 16x2.
bombs: 2
ingame overview Yes
custom Textures: Yes
custom Sounds: Yes
bot File (.nav): yes

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construction:

main editor: Valve Hammer Editor.
other progs: Photoshop 9, notepad, pakrat,
entspy, goldwave, sndrec32.
know bugs: Bot problems has to do with
bad botcode, not my map.
Don't know any other bugs
that there might be.
build time: June 1 - June 18.
version: second final release, changed
player spawns from 8x2 to
16x2 on a massive request for
more player spawns.
(hey, didn't know this map
was going to get that much
of attention really)

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Credits:

This version, second final, ships with a .nav
made by Coconut, its MUCH better then the one
I just drafted for the map, bot still has
problems with doors, but that is a turtlerock
problem. Coconut has a page here:
http://www.foren.de/system/user_coconut.html

Thanks for any help, mainly at VERC-Forums.

The bricktexture found on the floor on areas like,
"The Passage" (see overview), is a © Ydnar. He is a
Q3 mapper and developer of the incredibly good Q3map2.
His site can be found at http://www.shaderlab.com

Thanks Bredbandsbolaget, you cut my internet in two
months cause of a phone problem, nice going fruitcakes.
Anyway, thanks to that, I started learing Source, if
not, I probably would have stayed Q3E. The problem
with no internet is that you need to learn by mistake.
Never more BBB.


Cheers.


© 2005 Jochum Skoglund aka. Hipshot

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