Preview

Crusader Kings II Preview (PC)

Even though this is a year of experimentation for Paradox, with many new titles and new concepts coming from third parties, their internal studio is still hard at work. These are the guys that brought you Hearts of Iron III, that brought you Victoria II and the latest Europa Universalis III expansion, and now, they're working on something else. Hailed as a 'Medieval Sims' (Which as a comparison is quite amused since I've played the actual The Sims: Medieval), Crusader Kings II takes all of the grand-strategy and micro-management of the best of HOI or Victoria, and gives it a unique twist.
 

"Hello, we're the Christians. We want to come to your country and take all your things..."
In Crusader Kings II, there are no nations, just people. Well, this is a slight exaggeration - geo-political entities do exist, but the fragmentation of the medieval period is more enhanced due to the games focus on characters. So instead of just 'England', there is King Dave, with his Lords Steve, Joe and Gavin, whose collected lands make up the entity known as England. You being the game in 1066, and you get to choose from anyone of the Christian nobles around at the time, from Kings down to Lords. From there, you manage your lands, raise a family, form alliances and do most things a medieval noble would do.

These characters will have everything from titles to traits, which will then help form their personality. They will then, throughout the course of the game, be given events and choices to make, which will further shape their character, their lands, and even the world itself. The unique thing is that each character will be able to react differently to events, so two people, even father and son, who get the same event and choice to make will have different results.

The main aim of the game is to gain 'prestige' through your life. As you initial character grows old, you can appoint an heir, and then he becomes the character you play when the father dies. His prestige is then transferred to you, and then you can also start anew with this new character, and on it goes until you quit, your lineage is destroyed, or the game's over. It will be interesting to see if they add in other 'goals' that you can strive for, like land or a particular title. Earning 'prestige' is a little bit too abstract to fuel a prolonged game.
 
You can appoint people to specific roles to help maintain your lands
Combat in Crusader Kings II is bit of a managed affair. You can't just up and take territory - you need a claim, or a reason, much like the 'Casus Beli' system in other grand-strategy games. It was hinted that you could just 'create' or 'make' a claim of your own, although how this system works is not known at this point. You can though help advance the claim of someone else, either a family members or simple another noble. Actual combat, whilst abstracted as usual, is not as simple as what you would see in EU III or Victoria 2. There a several different types of units, and battles have several stages, including a skirmish and a main stage. Armies are also separated into left, centre and right 'wings' or sections, which you can hand off to lesser nobles under your leadership to command. Should one particular part, say the right, make an early breakthrough, they can then help attack the centre as well.

As you can imagine, the propriety 'Clausewitz' Engine is once again being used for this game, as it is of all of paradox's in-house Strategy Games. Crusader Kings II will be the first one to use the latest version of that engine, which finally brings in 3D terrain. If you Imagine what the Rome: Total War engine originally looked like back in 2004, that's what Clausewitz is looking like now. Better late than never you could say, but then it was never about the graphics, was it?

It's still early days thought at the moment, so we're still very much in that 'wish list' phase where all we can do is hope that the features they implement. Things that have been mentioned include the game spanning 400 years of history. It's possible to start as a lesser noble and eventually become King or Emperor through the line of succession. You won't be able to play as a character from any non-Christian nations, as religion pays an important part on the game and for the moment they are focusing on the Christian nations. There will also be competitive multiplayer for up to 32 players.
 
The new engine is looking good, and even allows for full rotation now
Crusader Kings II is a long way off, which is a shame really as it looks like it's going to be interesting, so we have a while to wait before anything resembling a playable build turns up. Grand Strategy games may not be for everyone, but it's that you can still see innovation within the genre, as not only might it help attract new audiences, but it'll keep things interesting for old hands as well. Crusader Kings II will be releasing on PC in Q1 2012.

Most Anticipated Feature: Just whole character focus, will be interseting to get to grips with it.

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Comments

By K3Spice (SI Core) on Feb 10, 2011
K3Spice
Really???
By SirRoderick (SI Elite) on Feb 10, 2011
SirRoderick
Seriously looking forward to this!
By DJIM (I just got here) on Feb 10, 2011
DJIM
The game is a sandbox. You set your own goals this game will not tell you what to do. CK1 was an amazing game i hope this will be aswell
By SirRoderick (SI Elite) on Feb 10, 2011
SirRoderick
Yeah I didn't quite understand that point either. None of paradox's games set goals for you, this will be no different.
By K3Spice (SI Core) on Feb 11, 2011
K3Spice
So the first game was it good?
By SirRoderick (SI Elite) on Feb 11, 2011
SirRoderick
Is it good?
Let's just say that the paradox community has been asking, nay demanding a second version for years now.
By Gyorn (SI Core) on Feb 12, 2011
Gyorn
Nie Preview, although at some points it seems like the author didnt play CK1...Its definiately worth a try and should be dirt cheap by now.
Release day is gonna be a happy day :D
By PowerJack (SI Elite) on Feb 12, 2011
PowerJack
Boring...
By SirRoderick (SI Elite) on Feb 12, 2011
SirRoderick
Like your comment then.

Seriously, what's the point of that?
By PowerJack (SI Elite) on Feb 12, 2011
PowerJack
Im commenting on what I think of the game
By Gyorn (SI Core) on Feb 12, 2011
Gyorn
I dont think anyone minds you finding CKII boring, however if you comment about it i would prefer you to elaborate on the cause or refrain from posting...

Comments like this could lead to a spam spiral of death with me posting "useless" to yours, you posting "..." to mine - making the whole internet collapse on its own gravity of spam
By K3Spice (SI Core) on Feb 12, 2011
K3Spice
Hmm I will give the first one a shot then.
By SirRoderick (SI Elite) on Feb 12, 2011
SirRoderick
As long as you keep in mind that it's an old game and limited by the technology at the time. It certainly shows it's age these days.
Which is why everyone wanted a new version in the first place. Same concept, but with better graphs, interfaces, etc.
By PowerJack (SI Elite) on Feb 12, 2011
PowerJack
Ok then, why I think its boring:
- Turn-based
- Allot of micromanagement
- Based on real life
The last one is the biggest problem for me, I finished Heroes of Might & Magic 3, 4 & 5.
To summarize if its real its boring. ^.^
By gdansk (I just got here) on Feb 13, 2011
gdansk
PowerJack, it is not turned based. Like all of Paradox's grand strategy games, it is real-time.
By Gyorn (SI Core) on Feb 13, 2011
Gyorn
Well, to be fair its not real-time either. You could say each day represents a round, but since your playing with up to like 100 days/minute (dont take me on the number, i never measured) it doesnt fit those categories.
By SirRoderick (SI Elite) on Feb 13, 2011
SirRoderick
Well it's certainly not Turn-based.

Anyway, so you dislike games with a lot of management that aren't full of magic and undead thing then? Kind of makes sense then you don't like this :)

Personally I love these kinds of games.

And I played HoMM as well btw :D
By gdansk (I just got here) on Feb 13, 2011
gdansk
HoMM3 was the best of the series. Gyorn, almost all real-time games use a tick count to keep the game logic flowing, Paradox just lets you see the tick as a date as well.
By bosnian_dragon (SI Core) on Feb 14, 2011
bosnian_dragon
I'll just say that Paradox has made some of the best PC games in the history of gaming. Period.
By JustCommunication (SI Core) on Feb 14, 2011
JustCommunication
Gyorn, how long have you been around now? You can refer to me by my name, you know :P What's with this "the author" rubbish?

But yes, I haven't played the first one, something I'm seeking to rectify now, as the concept intrigues me a lot. Really looking forward to this title.
By Gyorn (SI Core) on Feb 14, 2011
Gyorn
The answer is pretty simple: I looked at the wrong place for a name and thus didnt know who wrote it ;)
After looking again now its quite obvious and im not sure weather im blind, lazy or plain dumb ^^
By Kres (SI Elite) on Feb 14, 2011
Kres
We need to change your username to your real name Joe (JustCom), otherwise who will really know who they're talking with. And I presume people like being able to ask the author a question or two, or to say a flame or two :)
By Gyorn (SI Core) on Feb 14, 2011
Gyorn
Its not that i dont know Joes name. I was just unable to find the name written below the preview ;)
By SirRoderick (SI Elite) on Feb 19, 2011
SirRoderick
They're BAAAAAAAaaaaaaaaaCCK!!!!!
Damn spam.
By TrueSpirit (I just got here) on Jul 26, 2011
TrueSpirit
** - Turn-based
** - Allot of micromanagement
** - Based on real life

to give a short review on PowerJack's comment: at least he chose his name right. he might like actions, explosions, whatever, things good strat games dont need.

anyway: on the 3 points he spoke of: they all would attract me massively, so i would understand them as ad. yet i cannot imagine it will be "turn based", i would expect it to be "based on time flow", that can be stopped or made faster, like on other paradox games, and like many others wrote of.

what i liked from HOI III is the possibility to let an AI treat the minor fronts, which reduced the load of actions required especially when having several wars. Instead it allowed having a complex combat system, the only thing i missed on Europa Universalis III-series.
Therefor on CK II the combat system shall be more complex, i hope with the own area of influence getting bigger there will be at least minor help with smaller issues.

Anyway: i'm lookin forward to play that game
By bosnian_dragon (SI Core) on Jul 26, 2011
bosnian_dragon
About the HoI3, and the AI control of minor fronts - I personally never use that option because I believe that AI sends units to places I never need them. But, I played as a minor nation so that's why I didn't use AI, but for Germany or some other larger country, I believe that AI is surely helpful. I'll have to try it with Germany today.