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* Download the 7z-file
* Extract it to your mod-folder (Crusader Kings II\mod)
* Enable it when launching the game
* Have fun
A full list of changes is available in the mod folder, or on the Paradox forums: http://forum.paradoxplaza.com/forum/showthread.php?594436
Changes since last version:
* Added a new ambition: Convert a Province. Available to any adult ruler with a province of a different religion, as long as they're not cynical and have a positive Piety. Upon success the ruler will gain some extra piety, and potentially a good trait. Having the ambition will speed up province conversion by 25%. Stewardship will be reduced by two until the ambition is complete
* Fixed the Warrior Cult building not reducing levies by as much as it should
* The City and Temple Warrior Cults now also reduce levies by 25% (doesn't stack)
* Reduced the size of retinue units to 250 men (doesn't affect the # of men you can raise, just makes it more precise)
* Updated Sniggles' Bookmarks to the latest version, adding 16 new bookmarks
* Increased the cost of maintaining retinues by a factor of 5, so they now cost 1/4th of what they do when reinforcing
* Increased the retinue cap from buildings by 50%
* Reduced the retinue gain from tech by 25%
* Reduced the base retinue from manpower by 1/3
* Updated the "is war possible?" decisions to account for some recent changes
* Fixed there being two Kingdoms of Galicia
* Muslims won't try to gain independence from someone of the same religion if their liege's decadence is below 25%
* Sicilian castles now start with level 1 walls and stables
* Fixed the Pechenegs being able to form Wallachia
* Gave Robert of Apulia claims upon Epirus and Dyrrachion
* At any campaign start between 1066 and Robert of Apulia's death in 1085 he's attacking the Byzantines in a Claim All war
* Robert of Apulia now starts with a moderately large force raised in Lecce
* Added another dejure kingdom in Anatolia; Iconium
* It is no longer possible to start a claimant war while your liege is at war, as success causes any defensive wars your liege was involved in to end inconclusively
* Tuned down the severeness of most of the "recently conquered" modifiers. Provinces will no longer provide *no* levies and tax for 30 years
* Added some events that makes Pecheneg provinces Vlach if the Pechenegs get conquered by a non-Altaic culture. Credit goes to neondt
* Fixed the Ethiopian culture building not being available to Somalis and Nubians
* Made the province of Dwin Persian and Sunni (controlled by Muslims since the 8th century)
* Fixed the East African restrictions on holy war applying to *all* characters of Miaphysite religion
* Ensured the Byzantines don't start with any Content vassals due to random trait generation
* Reduced the size of the Varangian Guard to 1800 men. Their function is for the most part fulfilled by retinues
* The Byzantine starting buildings are now bound to the holder having Greek culture rather than the Byzantine culture group
* Reduced the size of the Ghilman mercenary band to 3600 men
* Fixed some law localisation
Sultanate of Rum:
* Added an event with strict conditions that causes the Seljuks to invade Iconium and them form an independent Sultanate of Rum. Causes Cilicia to cease being dejure Byzantine, and all of Iconium to become dejure Rum instead
* The Sultanate of Rum gets the Tribal Invasion CB for free against Byzantium until 1150
* Rulers won't get the Holy War CB for free (due to same-religion provinces) against the Rum Sultanate. If the other conditions are met, Holy War can still be declared
* The Rum Sultanate gets a large boost to religious conversion until year 1200
* The Sultan of Rum gets a modifier for 10 years after the formation of Rum which makes them immune to holy wars and gives them some temporary bonuses, making it more likely for them to survive (especially considering half their provinces will have "recently conquered" modifiers)
* The Ghilman mercenary band is transfered to Rum upon its formation
* Extract it to your mod-folder (Crusader Kings II\mod)
* Enable it when launching the game
* Have fun
A full list of changes is available in the mod folder, or on the Paradox forums: http://forum.paradoxplaza.com/forum/showthread.php?594436
Changes since last version:
* Added a new ambition: Convert a Province. Available to any adult ruler with a province of a different religion, as long as they're not cynical and have a positive Piety. Upon success the ruler will gain some extra piety, and potentially a good trait. Having the ambition will speed up province conversion by 25%. Stewardship will be reduced by two until the ambition is complete
* Fixed the Warrior Cult building not reducing levies by as much as it should
* The City and Temple Warrior Cults now also reduce levies by 25% (doesn't stack)
* Reduced the size of retinue units to 250 men (doesn't affect the # of men you can raise, just makes it more precise)
* Updated Sniggles' Bookmarks to the latest version, adding 16 new bookmarks
* Increased the cost of maintaining retinues by a factor of 5, so they now cost 1/4th of what they do when reinforcing
* Increased the retinue cap from buildings by 50%
* Reduced the retinue gain from tech by 25%
* Reduced the base retinue from manpower by 1/3
* Updated the "is war possible?" decisions to account for some recent changes
* Fixed there being two Kingdoms of Galicia
* Muslims won't try to gain independence from someone of the same religion if their liege's decadence is below 25%
* Sicilian castles now start with level 1 walls and stables
* Fixed the Pechenegs being able to form Wallachia
* Gave Robert of Apulia claims upon Epirus and Dyrrachion
* At any campaign start between 1066 and Robert of Apulia's death in 1085 he's attacking the Byzantines in a Claim All war
* Robert of Apulia now starts with a moderately large force raised in Lecce
* Added another dejure kingdom in Anatolia; Iconium
* It is no longer possible to start a claimant war while your liege is at war, as success causes any defensive wars your liege was involved in to end inconclusively
* Tuned down the severeness of most of the "recently conquered" modifiers. Provinces will no longer provide *no* levies and tax for 30 years
* Added some events that makes Pecheneg provinces Vlach if the Pechenegs get conquered by a non-Altaic culture. Credit goes to neondt
* Fixed the Ethiopian culture building not being available to Somalis and Nubians
* Made the province of Dwin Persian and Sunni (controlled by Muslims since the 8th century)
* Fixed the East African restrictions on holy war applying to *all* characters of Miaphysite religion
* Ensured the Byzantines don't start with any Content vassals due to random trait generation
* Reduced the size of the Varangian Guard to 1800 men. Their function is for the most part fulfilled by retinues
* The Byzantine starting buildings are now bound to the holder having Greek culture rather than the Byzantine culture group
* Reduced the size of the Ghilman mercenary band to 3600 men
* Fixed some law localisation
Sultanate of Rum:
* Added an event with strict conditions that causes the Seljuks to invade Iconium and them form an independent Sultanate of Rum. Causes Cilicia to cease being dejure Byzantine, and all of Iconium to become dejure Rum instead
* The Sultanate of Rum gets the Tribal Invasion CB for free against Byzantium until 1150
* Rulers won't get the Holy War CB for free (due to same-religion provinces) against the Rum Sultanate. If the other conditions are met, Holy War can still be declared
* The Rum Sultanate gets a large boost to religious conversion until year 1200
* The Sultan of Rum gets a modifier for 10 years after the formation of Rum which makes them immune to holy wars and gives them some temporary bonuses, making it more likely for them to survive (especially considering half their provinces will have "recently conquered" modifiers)
* The Ghilman mercenary band is transfered to Rum upon its formation






