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**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.
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-New blood effects added for all weapons, including explosive direct hits.
-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.
-AI enhanced with Rad15's AdvAI mod, used with permission.
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Weapons:
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-Increased player ammo capacity for most weapons.
-Added High Velocity Ammo to SMG.
-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.
-Added Incendiary ammo to the SCAR itself.
-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.
-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.
-Added FRAG-12 and Slug ammo to the shotgun.
-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.
-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.
-Firepower of Hurricane significantly increased.
-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.
-Added lock on, fire-and-forget fire mode to the LAW.
-Added Remote Nuke.
-Repair Torch now functional in singleplayer.
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Vehicles
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-Armor less vulnerable to collision and splash damage.
-Vehicle zoom added.
-US Tank has SABOT, HEAT, and Canister shells.
-NK Tank has HEAT, SABOT, and AT-11 guided missiles.
-Both Tanks have considerably more effective machine guns.
-Added Canister shells to APC's, and missiles are now guided.
-VTOLs faster, added AIM-9X Sidewinder missiles.
-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.
-Realistic mass and engine power for armor.
-Many, many other changes....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-New blood effects added for all weapons, including explosive direct hits.
-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.
-AI enhanced with Rad15's AdvAI mod, used with permission.
~~~~~~~~
Weapons:
~~~~~~~~
-Increased player ammo capacity for most weapons.
-Added High Velocity Ammo to SMG.
-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.
-Added Incendiary ammo to the SCAR itself.
-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.
-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.
-Added FRAG-12 and Slug ammo to the shotgun.
-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.
-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.
-Firepower of Hurricane significantly increased.
-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.
-Added lock on, fire-and-forget fire mode to the LAW.
-Added Remote Nuke.
-Repair Torch now functional in singleplayer.
~~~~~~~~
Vehicles
~~~~~~~~
-Armor less vulnerable to collision and splash damage.
-Vehicle zoom added.
-US Tank has SABOT, HEAT, and Canister shells.
-NK Tank has HEAT, SABOT, and AT-11 guided missiles.
-Both Tanks have considerably more effective machine guns.
-Added Canister shells to APC's, and missiles are now guided.
-VTOLs faster, added AIM-9X Sidewinder missiles.
-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.
-Realistic mass and engine power for armor.
-Many, many other changes....









