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-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

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Weapons:
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-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

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Vehicles
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-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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