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Fixes:

* Damage dealt to vehicles when shot by LAW has been made consistent
* F12 (screenshot) now works in restricted mode as well
* When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
* Memory leaks and potential crashes

Updates:

* Improved SLI / Crossfire support and performance
* Improved overall rendering performance (DX9 and DX10)
* Enabled VSync functionality in D3D10

Tweaks:

* Reduced grenade explosion radius in multiplayer
* Clamped water tessellation to avoid cheating in MP
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly

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