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Darksiders II News (PC)
Bilson proud of portfolio his team built "under duress" at THQ
Former EVP of core games at THQ, Danny Bilson, recounts his time at the now extinct publisher, saying it was "brilliant at what it did" from 1991 to 2007 making a fortune for themselves and investors.
There were "legacy issues" which plagued the company, slowing them down. They went from casual and licensed titles to AAA but were "shutting studios the whole time," says Bilson.
There were "legacy issues" which plagued the company, slowing them down. They went from casual and licensed titles to AAA but were "shutting studios the whole time," says Bilson.
Nordic: No "sh---y" sequel for Darksiders this year
Posted: 24.04.2013 by JonahFalcon
Comments: 6
Nordic Games acquired a number of licenses from THQ during the IP auction, one of them being Darksiders. However, don't expect to see a Darksiders III anytime soon. Nordic Games states it will not release a "sh----y", rushed game.
Former Darksiders devs "more than happy to take the IP off" Nordic's hands
Posted: 23.04.2013 by Technet2k
Comments: 2
Vigil Games co-founder and lead designer for Darksiders 1 & 2 has told Nordic via the publisher's forums that any future title in the series should be adventurous, and explore those other horsemen comets.
Lead combat designer Ben Cureton implores them to stick with "fast-paced combat, the sense of scale, quality voice acting," and making Strife and Fury "BADASS" - or sell the IP to Crytek.
Lead combat designer Ben Cureton implores them to stick with "fast-paced combat, the sense of scale, quality voice acting," and making Strife and Fury "BADASS" - or sell the IP to Crytek.
Crytek "were surprised" no one bid for Vigil, Darksiders 3 'not a strategical fit'
Posted: 05.02.2013 by Technet2k
Comments: 4
Darksiders developer Vigil Games has become Crytek USA, but Crytek boss Cevat Yerli was as equally shocked as the rest of us that no one actually put forward a bid during the THQ auction.
Crytek didn't bid at the time because of "too many unknowns," and that their current projects "weren't strategically fit" for the German studio. A single meeting led to Crytek USA being formed.
Crytek didn't bid at the time because of "too many unknowns," and that their current projects "weren't strategically fit" for the German studio. A single meeting led to Crytek USA being formed.
Farrell "heartened" majority of THQ studios and IPs "continue under new ownership"
Posted: 24.01.2013 by Technet2k
Comments: 1
Brian Farrell and Jason Rubin have discussed a little about the closing moments of publisher THQ, of which both were leading executives. Farrell does "sincerely regret this outcome" for those out of work.
Rubin adds that he was brought in to "help turn this ship around," and while disappointed never everyone was saved, he echoes Farrell in being grateful for those that were snapped up.
Rubin adds that he was brought in to "help turn this ship around," and while disappointed never everyone was saved, he echoes Farrell in being grateful for those that were snapped up.







Posted: 13.05.2013 by Technet2k
Comments: 0