File Details
Download this file | Go to files list
This mod requires a current version of DSfix in order to function (DSfix 1.5 or later)
In vanilla Dark Souls some trees, for some people, are stuck using lod textures that are very low resolution. It's noticeable mostly around Sen's Fortress and in the Darkroot Garden region. Some people report that it can also occur in the Painted World. This mod fixes the issues and returns the trees to their normal resolution.
As a nice side effect, your lod trees will now look better, so this also counts as a graphical mod as well as a bug fix.
All normal tree textures have now been added, as far as I can tell. If you see something I missed leave a comment and I'll get on it as soon as possible. If you run into a problem or want to leave feedback message me or comment. The Painted World textures are up now. Hopefully that means there are no more instances of this bug.
What this mod really does is replace certain tree lod textures with the trees' full resolution versions. Because of this, it will be a very small performance hit. I don't think anyone will notice, because trees really don't make up much of the landscape and Dark Souls requires very little vram anyway. My 768MB is overkilling it, which almost never happens in a modern game. :)
Due to the sporadic nature of this bug, many people may have it. It only shows up in certain circumstances which are described below. If you've even temporarily or rarely seen very blurry tree textures, it's likely that you have the bug. If you do not have this bug, this mod will stop it from ever happening.
If you like this mod, please consider returning to endorse or comment. Feedback is what makes it worthwhile to post mods and continue to support them.
If updating from an old version, delete the old files. People who already have the main .dds files from 1.0 do not need to update, because the only change to the main file was making it NMM compatible.
Extra Knowledge and Speculation:
It's not necessary to read this last part unless you're interested in what might be causing this bug and when it can happen.
Okay, clearly some trees are using their lod textures. However, I found that this bug is sporadic. If you load a game when you're already within the Darkroot Garden, Sen's Fortress, or any other location that uses these trees, they're fine. This bug only occurs if you load the game in another area (such as the Firelink Shrine, Catacombs, etc), and then run into an area that uses these trees. Presumably the game does not unload certain lod textures correctly once they're loaded. Once this bug occurs, it can be temporarily fixed by reloading your game while standing in an area that uses these trees. The bug will occur again if you leave the area on foot and come back much later after restarting the game. I'm not sure why this occurs, but it might have something to do with the tree meshes specific only to the dark green trees. As far as I know, it does not happen to anything else in the game besides the model(s) of dark green tree, and to snowy trees with a similar texture that presumably use the same mesh. It doesn't happen to the light green trees, or to anything else, so it's reasonable to assume that the dark green trees and their snowy versions share a mesh which causes this issue. It's fixed now anyway.
In vanilla Dark Souls some trees, for some people, are stuck using lod textures that are very low resolution. It's noticeable mostly around Sen's Fortress and in the Darkroot Garden region. Some people report that it can also occur in the Painted World. This mod fixes the issues and returns the trees to their normal resolution.
As a nice side effect, your lod trees will now look better, so this also counts as a graphical mod as well as a bug fix.
All normal tree textures have now been added, as far as I can tell. If you see something I missed leave a comment and I'll get on it as soon as possible. If you run into a problem or want to leave feedback message me or comment. The Painted World textures are up now. Hopefully that means there are no more instances of this bug.
What this mod really does is replace certain tree lod textures with the trees' full resolution versions. Because of this, it will be a very small performance hit. I don't think anyone will notice, because trees really don't make up much of the landscape and Dark Souls requires very little vram anyway. My 768MB is overkilling it, which almost never happens in a modern game. :)
Due to the sporadic nature of this bug, many people may have it. It only shows up in certain circumstances which are described below. If you've even temporarily or rarely seen very blurry tree textures, it's likely that you have the bug. If you do not have this bug, this mod will stop it from ever happening.
If you like this mod, please consider returning to endorse or comment. Feedback is what makes it worthwhile to post mods and continue to support them.
If updating from an old version, delete the old files. People who already have the main .dds files from 1.0 do not need to update, because the only change to the main file was making it NMM compatible.
Extra Knowledge and Speculation:
It's not necessary to read this last part unless you're interested in what might be causing this bug and when it can happen.
Okay, clearly some trees are using their lod textures. However, I found that this bug is sporadic. If you load a game when you're already within the Darkroot Garden, Sen's Fortress, or any other location that uses these trees, they're fine. This bug only occurs if you load the game in another area (such as the Firelink Shrine, Catacombs, etc), and then run into an area that uses these trees. Presumably the game does not unload certain lod textures correctly once they're loaded. Once this bug occurs, it can be temporarily fixed by reloading your game while standing in an area that uses these trees. The bug will occur again if you leave the area on foot and come back much later after restarting the game. I'm not sure why this occurs, but it might have something to do with the tree meshes specific only to the dark green trees. As far as I know, it does not happen to anything else in the game besides the model(s) of dark green tree, and to snowy trees with a similar texture that presumably use the same mesh. It doesn't happen to the light green trees, or to anything else, so it's reasonable to assume that the dark green trees and their snowy versions share a mesh which causes this issue. It's fixed now anyway.






