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Author: Caz_the_B

Readme File:
Hello and welcome to my fist released map, Trapped
This is essentially a 1v1 chokepoint map setting the Imperial Guard against the Necrons.
Player 2 has a slight advantage in an all AI battle but it isnt noticble in multiplayer and just makes it more intresting in skirmish
I would also advise against big tanks as they dont really fit the feel of the map and the fluf (and you cant get them through the tunnel)
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Installation:
Copy files: 'trapped.tga' 'trapped.sgb' 'trapped_icon.tga' 'trapped_mm.tga' and the folder 'loading'
to:
C:Program FilesThqDawn of War - Dark CrusadeDXP2Datascenariosmp
then run Dark Crusade and play away

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Full story is on the loading screen

+++ Commanders Log, Day 42 +++ Interupted+++
+++Commit to: Imperial Record+++
+++Second to: House Command+++
+++EST 03/8567HOUSECOMAND 8353/1453+++
+++Crossfile to: CARN SYSTEM/CARN III/’DEEPS’ +++
+++Input Date: 998.M41+++
+++Input Clearance: GREEN+++
+++Author: Major Giles+++
+++Thought for the Day: Make War Not Peace+++
... I must end this transcript, I hear las-fire, the pickets have engaged the enemy.
They are coming.

+++

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Any questions/constructive criticism feel free to comment
If you feel the urge to create a map-pack/mod/whatever with this map go nuts just give credit where credits due (i.e. to me, for making the map)
Thanks and enjoy
Caz_the_B

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