Mod: X3 Mod 1.0
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Increases squad, vehicle and unit capacities to provide for larger battles.
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Mod X3 right so, what i did was mod the game, to the way i find it more fun to play. ok? "So no nagging if ye don't like it"
Squad cap 50 All factions "250 ork cap"
Vehicle cap 35 All factions
All units with a 1 limit cap, has been increased to 3, BUT they use more Squad cap.
"For example, you can now have 3 Ogryn squad's but they use 5 squad cap EACH instead of 3"
"This does not comply to your Warlord-commander, but you can have 2 secondary commanders"
All other units with a cap has been roughly increased to the double.
"Example, 8 apothecary instead of 4, 5-five priests-psykers-commissars instead of 3"
All researches have been trippled in cost
""Upgrading" your command centre still costs the same, aswell as Global requisition income, blah"
"Long term play?, careful decision upgrade? anyone?.... ANYONE?!"
All changes i made was not to overpower another faction but to keep it balanced.
I left some minor changes out, since i'm an @ss
PUT THE DXP2 FOLDER WHERE YOU INSTALLED DARK CRUSADE
"It should replace the already present DXP2 folder and the Data folder inside that, no worries, data folder is already empty if you've got a fresh install of Dark crusade"
"Exammmple, mine is -W:\Games\DawnOfWar 40k Dark Crusade-"
Just Remove all the files you find inside the Data folder, which is Inside the DXP2 folder
Lak35Okla aka BloodWolf
|File Name: x3_v1.0.zip|| Author: Admin
|File Size: 591 KB||Files Added: 9,769|
|Downloads: 880 (1 last week)||Author Downloads: 17,361,069 (39,709 last week)|
|Posted: 21.01.2008||Supporters: n/a|