Mod: Mobilize for War 2.1
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Version 2.1 of the Mobilize for War mod.
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- File Instructions:
- Readme File:
Dark crusade-Mobilize for war
Made by JONNYLOVE
When i created the 1.9-2.0 installer i forgot to cheack the compiler script and the installer it created.
As a result 1.9-2.0 installer did not infact fully update the mod. for which i apoligize.
I have sent two emails to dowfiles trying to get this corrected but for some reason i have not yet had a response nor has the "full" updater been posted.
As I have now finished version 2.1 this no longer matters but i would still like to apoligize to those who have been waiting for the fixed mod.
3.1. Changes 2.0-2.1
3.2. Changes 1.9-2.0
3.3. Changes 1.0-1.9
3.4. Changes 0.0-1.0
4. Contact me
6. Other Info
7. Legal jargen
I would like to thank the following for there kind help
- TheClone for his kind help with wargear
- The Dawn of Skirmish mod team for there help with Ai
The darkcrusade has reached a critical point. All forces must be deployed to defend kronous. Mobilize for war.
This is a single player and skirmish mod. Below i have listed all the changes from version 0.0 ( the original game CX )to the corrent version 2.1
3.1. CHANGES 2.0-2.1:
- Full installer
- Tau bugs fixed
- Installer fully tested this time
3.2. CHANGES 1.9-2.0:
- Switched from full install to "update" method for mod.
- Fixed most necron bugs
- Only "Flayed ones" and "Destroyers" can deepstrike from the monolith
- Necron lord limited to 1 as it can be resurected inside the enemys base
- Ork Population limit removed (conctact me if you think this unbalences the game in favour of the orks)
- Eldar reshearch tree fixed
- Other minor tweaks
3.3. CHANGES 1.0 - 1.9:
- Ai for skirmish improved
- Ai for skirmish is now editable ( thanks to Dawn of Skirmish mod team )
- Heroes modification added
- Units gain experiance
- Inqusitore toth has been added to the space mariens
3.4. CHANGES 0.0 - 1.0:
-There are no limts to how many units can be built (exept commanders in campaign)
-War gear can be purchest in the armorys of each race
-Almost all abilitys will be used automaticly by units ( in skirmish if the game option is selected)
-All units can go in transports and transport buildings E.g. webway, orbital relay ect. (Except necrons game always freezes if you try to make the monolith accept any new units so they are left out for now)
-There are no limts to the amount of buildings that can be built.
-Weapon upgrades can be applyed to all members of a squad.
-Campaign AI tweaked.
-Other small tweaks and balances.
4. Contact me
Please E-mail at Jonathan453@hotmail.co.uk so i can see what i need to change, help is always apreseated.
To install open "Mobilize for war.exe" enter the place where you installed Dark Crusade and the installer should do the rest
To uninstall open up "unins000.exe" in the darkcrusade folder
6. Other Info
There is a short cut that is installed called "Shortcut to AIControlPanel.exe" which allows you to modifiy the games skirmish AI to your liking. It is found under C:Program FilesTHQDawn of War - Dark CrusadeMOBILIZE_FOR_WAR or where everyou installed DC
7. Legal jargan
I am happy for you to use this mod in your own mod just add "I love jonnylove" (or words to that effect) in your thanks or credit list XD and copy in all the people from my thanks list.
^^^WHAT HE SAID^^^
|File Name: mobilize_for_war_2.1_full.zip|| Author: Admin
|File Size: 1.35 MB||Files Added: 9,406|
|Downloads: 783 (1 last week)||Author Downloads: 16,188,735 (85,978 last week)|
|Posted: 04.03.2008||Supporters: n/a|