Mod: Annihilate Mod
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This mod from eance adjusts the Annihilate win condition. It requires you to destroy buildings as well.
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- File Instructions:
- Author: eance
DAWN OF WAR ~ Dark Crusade
New Annihilate wincondition
by euren feurcloe
june 21st 2008
here's the same annihilate wincondition modified.
instead of only destroying unit - producing
buildings to win, you must destroy (a n y)
building, including listening posts to win.
just unzip the annihilate.scar file into
your dxp2/data/ directory, since the
directory held is just under this.
therefore, in order to w o r k,
it will look like b e l o w = =
once in the game (for skirmish/multiplayer)
just check the annihilate wincondition as
usual (looks the same), yet this will
not work correctly if multiplaying with
someone that doesn't also have the file.
i've only tested in "skirmish" mode
and it worked out each time, y e t
send anything to firstname.lastname@example.org
and i'll readily answer y o u.
got the idea since i've always
hated how other buildings just
disappear when unit - producing
buildings are destroyed. and i'm
not sure why they did that way.
"weapons at ready, it is time"
|File Name: annihilate.zip|| Author: Admin
|File Size: 2 KB||Files Added: 10,611|
|Downloads: 468 (2 last week)||Author Downloads: 18,076,929 (59,191 last week)|
|Posted: 27.06.2008||Supporters: n/a|