Day Z News (PC)

DayZ developer targets improved server performance, DirectX 11 support

Posted: 01.07.2014 by nickhorth1

Comments: 1
DayZ Standalone isn't even in beta mode yet, but the studio behind the cult hit are still planning new features and improvements.

In a recent interview with Gamespot, developer Dean "Rocket" Hall outlined some of the major changes coming to the open-world multiplayer zombie game, including upgrades that should increase both performance and graphical fidelity.

Bohemia investigating "precise nature and scope" of DayZ server breach

Posted: 15.05.2014 by Technet2k

Comments: 1
Something unscrupulous has happened on the Internetz! Bohemia Interactive have "detected an attack" on the DayZ servers, with the ArmA creator investigating the "precise nature and scope" of the incident.

Hackers allege to have made off with DayZ source code during the data raid, from version 0.28 of the alpha. The concern is a dissection of the code for more exploits.

Early Access on Steam: Paying the Price for Unfinished Games

Posted: 07.05.2014 by PRBot

Comments: 11
Community-driven games development is now a reality, but it's not without its pitfalls.

DayZ team outline planned changes, including fireplaces and throwing things

Posted: 07.04.2014 by nickhorth1

Comments: 0
DayZ developers Bohemia have posted a lengthy blog article outlining some upcoming updates and changes for their popular zombie survival game.

Among other things, you can expect to see the ability to make fires, better item throwing physics and animations, and updated mouse controls.

Bohemia "effectively doubling" DayZ team, focusing on survival aspects in March

Posted: 03.03.2014 by Technet2k

Comments: 0
This Wednesday will see the 'stable release' of v0.37 for the DayZ Alpha, as the team has been "focusing on key bugs," as well as starting a new feature. It's a good job they've 'doubled' the dev team.

Work has begun on the cooking system in the game, of which they've been "heavily inspired" by Project Zomboid. This is part of a "wider push in March" to focus on survival gameplay.