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The Death Inc. prototype is available!

This may be the earliest hands-on you have ever had at a game! Death Inc. has been in development for a total of 10 weeks. It is a tiny slice of what we hope to achieve with the game.

It is pre-alpha which means the game is not finished, the performance and quality is not representative of the final game, and of course you may find bugs.

Kickstarter: http://www.kickstarter.com/projects/229423802/death-inc?ref=live


Play as Grim T. Livingstone, freelance Reaper, and unleash the plague on 17th century England. Ransack farms, ports and cities, topple knights and noblemen as you battle to increase your pestilential horde.

Back in the Nether, use your harvested souls as currency and expand Death Inc.'s base of operations. Hire underlings, build new rooms and refresh the decor. Use all of these to unlock new units, upgrades and special abilities.

Take these back to the surface and continue your fight against the healthy as you spread fear, loathing and most importantly, the bubonic plague.

“We’re into the business end of the campaign now,” adds Jonny. “We’ve made a good start, and had some tremendous endorsements – we’re hoping that the demo will convince anyone who’s currently undecided that Death Inc. is a game worth supporting.

“The game has only been in development for 10 weeks, but we’re already thrilled with how it’s all coming together. We’re incredibly grateful to those who have pledged to back our vision already - but hope that this playable demo will encourage more to join our Kickstarter campaign.”

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