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Author: Mordor_XP

The hallmark of The Hell is a very serious approach to development. First and foremost, it is concentrated on getting rid of all the initial bugs of Diablo & Hellfire. It also raises challenge considerably, gives much more variety (monsters, items, spells, boss monsters, unique items, item & environment colors), improves overall difficulty balance of the game, improves monster AI, introduces new character animations, increases replay value and gives full support for Multiplayer experience. It is the HARDEST of Diablo Hellfire mods. Nowadays we have version 1.68+ and it's fully functional, has many bugs of original game fixed, is running smooth, and on average is working way better than original game. The amount of changes are tremendous (trust me), part of them are available in Changes Log file inside archive.

Patch 1.68u, changes:

+ Corrupt Order hit recovery takes longer: 4 frames -> 7 frames;
+ Added new town palette: #31: night time (in next full release);
+ Added new town palette: #32: night time modified (in next full release);
+ Rosmac the Diseased renamed: Pukerat the Unclean;
+ Gluminhaar and Belial will now randomly stand guard near Uber Diablo's locked room. But they will never appear together;
+ Lothamaarg will randomly (not in each game, much like Xorene) appear is Cornerstone of the world room;
+ Hissabal will randomly appear in Cornerstone room;
+ Lothamaarg and Hissabal can appear together, but it's going to be rare;

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