Review

Divinity II: The Dragon Knight Saga Review (PC)

Re-releases are always an odd thing. They don't come around that often and when they do, it's not always clear how to approach them. Whilst Divinity II's own re-launch in an enhanced form is welcome, it is, at the end of the day, the same game we reviewed last year. It seems to be a bit of a theme with Focus Home Interactive lately, as we also recently reviewed Cities XL 2011, which again was merely the last game just slightly improved.
 

The dragon form is still as unique and entertaining as ever
The original release of Divinity II was rather good in concept, but as a 'game' it still had much to be desired. Its problems were mainly technical, with some uninspiring and sometimes buggy mechanics, as well as the odd imbalances that made fighting your way through the game a real slog. Not to mention the ending was a bit of a slap in the face, and it made the whole adventure feel rather... pointless. Granted, the subsequent DLC fixed that story-wise, and Flames of Vengeance was actually quite a satisfying conclusion to the game, and in many ways far more interesting than Ego Draconis' more generic offering.

Now they have released The Dragon Knight Saga, which, essentially, is both Ego Draconis and Flames of Vengeance all rolled into in one package, along with several enhancements. The engine has been overhauled, although to be honest there's more noticeable difference on the console version than on the PC (and the game still does odd things at higher resolutions on my computer), but even before the overhaul, we never really had issues with the engine. Still, if you're going to improve your product, it never hurts to see what else you can squeeze out of the engine.

Extra quests have also been added in here and there, some of which seem to be padding but you could also argue that it helps balance out one of the games major problems - choke points. This was probably the single greatest flaw in the game, and in some instances a gamebreaker. For some reason, enemies that were a higher level than you in Ego Draconis would be more powerful than you than one would normally think considering that we're only talking about a couple of levels here.
 
It does ham up the "One man vs the world" theme sometimes...
Whenever you entered a new area, the enemies would often be a level or two above what you are, and given the games love of trying to overwhelm you with numbers, this would then create 'chokepoints' - sections of the game which were an incredible slog to get through. Eventually, you would manage to scrape enough experience points together to level up and even the playing field, but it was certainly very annoying to say the least. Thankfully, things have been improved dramatically on that score.

You're certainly getting good value for your money - there's supposedly over 60 hours of gameplay and 180 quests for you to sink your teeth into. The fact that both the main game and the expansion are lumped into one means that the sting at the end isn't quite so sharp, and you can jump straight into the expansion with your old character. Alternatively you can create a new one, and you're given skill and attribute points equal to the rank they think you should be by the time you reach the end of the main game.

Other than that though, not a lot has changed. The main story is left the same, the voice-acting is left the same - something I found rather amusing actually , everyone on Aleroth seems to be either upper-class British, or farmers from Devon. Considering it's developed by a studio hailing from Belgium, to a brit like me that's rather funny. Combat is largely the same as well, at least in how it feels. It's a bit old school, you just tap numbers and click until either you or the enemy is dead, and it lacks a certain flair that people like Bioware have managed to inject recently, but never mind.

The Dragon Knight Saga is only really going to appeal to new audiences however. Those who already own Ego Draconis and Flames of Vengeance might as well stick with what they have, as they will find nothing new here. If you don't have the DLC, then possibly get DKS if you can find it cheap, but you should also still be able to buy it separately as well. Still, given the game's inherent lack of tangible choice, and by extension replay value, you should have completed the whole thing by now anyway, so there's no point in worrying about it.
 
It's still a shame there's no party mechanic available
Still, this is definitely an improved version over the original, so kudos to Larian for the extra work they've put in. The game does do a pretty good job at fixing the technical problems, the extra content is welcome, and the pacing is improved so that you don't get stuck all the time. This is definitely a game for hardcore RPG fans, so if you haven't tried it already, this is definitely worth a go.

Top Game Moment: Earning your Dragon form is still very rewarding, and takes gameplay to a whole new level.

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Comments

By FoolWolf (SI Elite) on Dec 02, 2010
FoolWolf
Well, I never played the original game, but was tempted. I installed, played and got frustrated. The game-play to begin with is easy to grasp - but it all comes to the BioWare open plain syndrome: in the distance you see a large group of enemies. They ignore you until you step over the magic boundary and then attack. If you flee far enough they stop attacking you. Then you have the puzzles and the running around - but the fun thing is being a big ass dragon - and in that sense - I felt more like a powerful dragon in Drakan, though this game reminds me of that.
One problem is actually the graphics.
The big problem IMO is that the graphics is using some sort of lightning and filter that makes light being very very light in white highlighted pixels, and then the shadows are more "greyish". You need to set the monitor on a rather stark contrast to get rid of the almost near-sighted problem. This game is one of few that actually made me very tired in my eyes and also cause strained headaches. Releasing the 30 FPS via the community .ini file hack solved some of it.
Then we have the biggest issue. For all games that are revolving around items, item hunting, shopping, updating them - you need all to be compared with the master Diablo II, and all have IMO so far failed. Item upgrading in Divinity 2 is painstaking, not so easy to get hold of, hard to understand what item is good to have or not. It turns out you have a gazillion of things, but the one key ingredients you never find - turning most of the gazillion items useless... Upgrading armours and weapons isn't much better. Intuitive is lacking here - and in many other parts of the game.
The atmosphere and playing a game that is more adventure/action then RPG is however OK. It isn't a masterpiece - it is just above OK, but that means that you can easily spend several hours wandering around and doing the Guild Wars enemy by enemy stepping toe tactics...
8 - no rather 6.5 because there are still a lot of design flaws in this game. It gets better once you become a dragon - but getting there means you have done everything except flying - and fighting is getting repetitive - some of the puzzles are really tough and some groups you need to get passed are almost impossible even in the normal setting. If you have to watch a movie and then the fighting is going on - get prepared to see that very movie - OFTEN!
By Wowerine (SI Elite) on Dec 02, 2010
Wowerine
How does this compare to Two Worlds 2 (the RPG I just finished)? Because I'm sorta into these kinda games right now, and there aren't many out there that are worth playing.

And how does it compare to Gothic 4?
By FoolWolf (SI Elite) on Dec 03, 2010
FoolWolf
I can't say since I haven't tried either Gothic 4 nor Two Worlds 2. If you take into consideration of what Gothic 3 is and the change between that and 4 - I would say that DD is a decent game in the same light as Gothic. It is high fantasy, more interact combat then Oblivion, but less skills and more into Sacred 1-8 combos and skills/perks/spells/moves that you can use either actively or passively. Easy to play and the questing is rather straight forward - not as deep as Oblivion and most tends to be either go there - kill obstacles - jump and tumble around to solve quests - return or just be happy that quest is done...
By chiefone (SI Veteran Member) on Dec 11, 2010
chiefone
Good but lacks the proper feel. Characters don't feel like real people, just lifeless shells put there to tell you your next mission. All in all I feel a little lost at times as to what I am supposed to do as there are no quest directions on the map. Other than that the game is awesome once you get past the first location - this takes at least 2 hours. This game could be improved by involving characters that travel with you as in DAO to add more interest to the game. The graphics are stellar and the gameplay is really good. Makes DAO look like its from 2004.
By unsilviu (SI Core) on Dec 12, 2010
unsilviu
Hey, never new this even existed-got to try it out.
By bosnian_dragon (SI Core) on Dec 17, 2010
bosnian_dragon
Divine Divinity was one of those games that hold you bound to your computer for weeks :) I played it like one year ago, even if I had it in my collection for years, but I never dared to install it and give it a try :) Then, when I finally decided that I will give it a shot, it took my days and nights, and that was the main reason why I hesitated in the first place. I believe that setting such a game in 3d (like they did in this sequel) is a mistake, but that's just my personal opinion.
However, it is nice to see that such projects don't get abandoned, and it's a nice thing to have Divinity around ;)
By ajsnig (SI Newbie) on Dec 19, 2010
ajsnig
i play lord of the rings and wow online and i will try this one :D
By unsilviu (SI Core) on Dec 20, 2010
unsilviu
It has big effing dragons, that's all I care about :P
By bosnian_dragon (SI Core) on Dec 21, 2010
bosnian_dragon
Lol, very true unsilviu! My nickname and my avatar show that I truly agree with your statement!
By K3Spice (SI Core) on Jan 30, 2011
K3Spice
I might give it a shot...