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Patch History: Dominions 3: The Awakening
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Note v3.20:
This patch contains mostly improvements in the modding department, but it also has some new units for
late Atlantis as well as the usual bug fixes.
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Modding v3.20:
New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly,
#dt_demononly, #mrnegates, #mrnegateseasily, #mind.
Weapon modding: Range -1 = strength as range, -2 = str/2, etc.
Increased modding limits for maximum number of monsters and descriptions.
New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique,
#stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
Monster modding: #cold and #heat takes an area variable.
New and improved mod and map manual
Nation mods are now properly recognized when starting network games.
Fixed problem with disappearing magic abilities when enabling many mods.
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New features and bug fixes v3.20:
Battle enchantments expire when caster retreats from battle ground.
New switch: --nocheatdet.
Crash during host fixed.
Improved move order validation.
Increased maximum number of maps allowed in the map folder.
LA Atlantis got new troops to recruit under water.
LA Atlantis got a new hero.
Increased maximum number of messages (for huge games).
Increased maximum number of commanders and units (for huge games).

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