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Patch History: Dominions 3: The Awakening
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Features and bug fixes v3.23
Battles in Inferno, Cocytus and the Void could not be viewed, fixed.
Hovering over an equipped item and pressing 'l' sends it directly to the lab. Also added a popup for the 'l'
shortcut on the next screen where you choose a commander or the lab.
Crash during turn generation bug fixed.
Global enchantments could incorrectly stay up if its immortal caster was permanently banished, fixed.
Immortals could die permanently from disease, fixed.
You could get permanently unable to appoint a new prophet in some circumstances, fixed.
Various magic items got bonuses on returning from other planes.
Forgotten city adventures had broken traps. E.g. the ballista only dealt 1 point of damage.
New units: Ryujin, Shark Warrior, Shrimp Soldier, Crab General.
AI learned how to use the seduction, lure and corrupt special abilities.
AI can no longer ignore sea of ice and similar restrictions.
AI could ignore target restrictions for rituals like Tidal Wave in some circumstances, fixed.
Recruitment ques are now greyed out when unrest >= 100.
Monthly site searching with spells stopped targeting when no more prime suspects were available. Now
it will go through the less likely locations as well after the good once are searched.
Creating new game with random map and same name without quitting resulted in wrong map graphics
being displayed, fixed.
Stealing a mercenary from another player resets the merc's turn orders. This fixes a potential false cheat
alarm.
Improved cheat protection.
Improved spell messages for a few situations.
More new units: Tatsu, Shikome, Monk of the Fivefold Path
New spells: Signs of the Fivefold Path.
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News for map makers v3.23

Now possible to set a custom skybox for a specific province. E.g. to create a nice space backdrop for
your outer space province.
Now possible to set a certain battle map for a specific province (#batmap).
New map commands to change the color of the battlefield in a certain province (#groundcol, #rockcol,
#fogcol).
Support for the new battle ground look commands in the map editor.
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News for modders v3.23
Increased max nbr of effects per magic item.
Modding command #com didn't work properly, fixed.

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