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Readme File:
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Rotoscope Shader v1.3.1 4/29/08
Leif Dehmelt -- leif@gravity-music.net
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requirements:

-a Windows based PC capable to run standard Doom3 fluently.
-Doom3 full version 1.3.1

To run:

- copy archive contents into Doom3 base folder
- run by double clicking rotoscope.bat

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What's new?
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v1.3.1:

-added the fightsim map:

1.(optional) set the cvars monster_type_1, monster_type_2,
monster_num_1 and monster_num_2

for example:

type in the console:

set monster_type_1 monster_demon_maggot
set monster_num_1 30
set monster_type_2 monster_demon_imp
set monster_num_2 30

2. start the map by typing in the console:

map fight

enjoy the show. Monster_type_1 acts as ally, MOnster_type_2
is hostile. Large entity numbers will slow down gameplay.


v1.1:

-removed a bug that introduced random noise in certain
situations

-enhanced edge outlines

-key gui components are easier to read

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What it does?
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Rotoscope/Adult Cartoon like shading for vanilla Doom3 v1.3


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Credits:
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- Edge detection algorithm was adopted from sobel filter by
John Rittenhouse.

- The steep edge cartoon effect was inspired by the black-
white shader from XPac_27.

- SDK changes to render the effect on all guis were
originally posted by leahcim.


Legal:
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This modification may be freely distributed as is without
removing or editing of any of the contents. If you want to
include any of the contents of this modification in your own
work, you have to contact me first. The contents of this
modification is provided as is. I do not take responsibility
for any damage that may result, either directly or indirectly,
from this modification.

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