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THE ELDER SCROLLS V: SKYRIM
WYRMSTOOTH
Version 1.10


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Index:
1. Installation
2. Best Practice
3. Change List
4. F.A.Q.
5. Troubleshooting
6. Compatibility
7. Suggestions


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1. Manual Installation

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1. Unzip the contents of wyrmstooth.zip to your Skyrim Data folder. Below is a list
of the default Skyrim installation locations:

C:\Program Files\Steam\steamapps\common\skyrim\data

or for 64-bit Windows:

C:\Program Files (x86)\Steam\steamapps\common\skyrim\data

2. Confirm you have the following files in your Skyrim Data folder:

Wyrmstooth.esp
Wyrmstooth.bsa
Wyrmstooth.ini

3. Run the Skyrim Launcher and make sure Wyrmstooth.esp appears in Data Files and has
a tick next to it.

4. Start the game.

5. To begin the quest, wait for Theodyn Bienne to find you or speak to Lurius Liore at the
Bannered Mare in Whiterun.


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2. Best Practice

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- Always make a save prior to installing a new mod and a new save after installing it. If
anything goes wrong you'll have a save to fall back to.

- If you're running an older version of Wyrmstooth, finish the Barrow of the Wrym questline
first before upgrading to a newer version.

- If you've made any ini changes, always catalogue them or save a copy of the original
ini file no matter how benign the change was.


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3. Change List

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Please keep in mind this mod is being actively developed. If you would like to suggest a
change, send me a message on the Skyrim Nexus or send an email to: wyrmstooth@gmail.com.

1.0 - Initial Release on Skyrim Nexus

1.1 - Added an SEQ file to fix dialog bug. No longer need to save and reload a save for
dialog to function properly.

1.2 - Removed an errant script on the dwemer elevator in the dragon's den that prevented
it from being used.

1.3 - Numerous object placement and lighting tweaks.
- Fixed the roombound issue in the Hall Of The Dead.
- Fixed an issue preventing the use of crafting benches after controlling the draugr.
- Added voice acting for Lurius Liore.
- Added a jail interior to barracks.
- Added an imperial camp to imperial landing area.
- Fixed door to The Hermit Inn not appearing once the questline is complete.
- Goreduster now resurrects more powerful NPCs.
- Added a new world map for Wyrmstooth with new map markers.

1.4 - Added new NPC specific armors and clothes.
- Fixed a problem that caused idle lines to override quest specific dialog.
- More object placement and lighting tweaks.
- Added the new location Cragwater Camp to the island.
- Redesigned the Wyrmstooth mine interior.
- SEQ file is now loaded from the BSA and not from a loose file.
- Added voice acting for Alberthor.
- Mercenaries now stay away from the player while Alberthor is casting the spell.
- NPCs no longer loiter at The Hermit inn indefinately.
- Athir, Daenlit and Shargam can now be hired after defeating Vulthurkrah.

1.5 - Added voice acting for Vulthurkrah and Theodyn.
- Added three new respawnable dwemer dungeons to Dimfrost.
- Fixed Dimfrost location and encounter information.
- Fixed more object placement problems.
- Various tweaks to quest scripting.
- Farm animals are now replaced once the town begins to rebuild.
- Daenlit is back to being a Wood Elf.
- Tweaked facegen data for the mercenaries.

1.6 - Added a new forest zone to the island.
- Added a new swamp zone to the island.
- Added a new glacier zone to the island.
- Added quest stage journal descriptions.
- Expanded the Wyrmstooth Mining Settlement.
- Added a new fort 'Fort Moonwatch' to the island.
- Added a new upgradeable player home 'Fort Valus' to the island.
- Fixed an issue that caused Vulthurkrah to return to Ancient's Ascent.
- Fixed more object placement problems.
- Fixed a potential crash at the Solitude docks caused by invalid navmesh.
- Fixed various other navmesh problems on Wyrmstooth.
- Fixed an issue that prevented Shargam from being recruited.
- Split Wyrmstooth Barrow into three separate interiors to resolve a memory issue.
- Fixed an issue that led to a trespass warning on the Red Wave.
- Fixed Dimfrost LOD land textures. Ground LOD was purple due to missing textures.
- Fixed Wyrmstooth object LOD textures. Some objects had incorrect an LOD texture.
- Fixed an issue that prevented Lurius from speaking after arriving at Wyrmstooth.
- Fixed an issue that prevented Vulthurkrah from exiting his den properly.
- Fixed various AI scheduling issues.
- The Dragonborn is now added to the East Empire faction before recruiting.
- Fixed an issue preventing Vulthurkrah from using shouts.
- Initial release on Steam.
- Added Fort Valus staff to unique faction to prevent possible conflicts.
- Fixed an issue that prevented Vulthurkrah from attacking during the final battle.

1.7 - Ambient music now plays correctly on Wyrmstooth.
- Added new music tracks for Wyrmstooth, Dimfrost and Wyrmstooth Barrow.
- Added a new side-quest 'Someone with Backbone'.
- Added a new side-quest 'A Howl Load of Trouble'.
- Added a new side-quest 'Retrieving Embersunder'.
- Added a new side-quest 'Robbed Blind'.
- Added a new side-quest 'Unwanted Guests'.
- Added a new side-quest 'Wrap Me Up'.
- Added a new side-quest 'Repaying a Debt'.
- Fixed an issue that caused the guards at Fort Valus to become hostile.
- No longer need to be bloodkin to recruit Shargam.
- Inserting goreduster into the slot now properly updates the journal.
- Additional quest markers for 'Barrow of the Wyrm'.
- Expanded Alberthor's role in 'Barrow of the Wyrm'.
- Added new shout 'Fiik Lo Sah' (Phantom Form) and 3 new word wall locations.
- Removed 'Boss' and 'Container' references to prevent radiant story assignment.
- Fixed a problem that allowed players to start the quest below level 10.
- Athir, Daenlit, Shargam and Elmera now have unique voice acting.
- Idle dialogue is now correctly configured.
- Reworked the Dimfrost worldspace.
- Added new Wyrmstone and Brimstone mineables.
- LOD resolution performance tweaks.
- Added map markers for travelling between Skyrim and Wyrmstooth.
- Fixed a camera issue when loading a save taken while controlling the draugr.
- Added update.esm dependency.
- Complete redesign of Fort Valus.
- Alberthor now ignores hostiles while casting the control spell.
- Tweaked occlusion around Wyrmstooth.
- Fixed a rare crash in Castle Dour Jail.
- Fixed a rare crash at Ancient's Ascent.
- Renamed script files with WT_ prefix to prevent clashes with other mods.
- Deleted redundant script files.
- Mod cleaned with TES5Edit.
- Added custom cloud layer to world map and tweaked camera positioning.
- The mercenaries now ignore all friendly fire from the player.
- Added playable instruments.
- Added new beverages.
- Added new harvestables.

1.8 - Fixed a navmesh problem near Cragwater Camp.
- Removed unused script references from Vulthurkrah and Thelma.
- Fixed issue with missing script file for playable instruments.
- Fixed several other papyrus errors related to errant script linkages.
- Added dialogue to skip mercenary recruitment stage.
- Gave Lurius several new lines of conversation dialogue.
- Fixed possible AI conflicts with Lurius when arriving at Wyrmstooth.
- No longer need to sleep on Red Wave to travel to Wyrmstooth.
- Fast travel map markers are now enabled upon arrival at Wyrmstooth.
- Fixed a problem with the water level activator in the Luminatory.
- Added a variety of new spells.
- Reduced audio distortion on Elmera and Shargam's voice acting.
- Fixed an issue preventing follower dismiss dialogue from appearing.
- Added random encounters around the island.
- Added a new camp 'Wanderers Camp' to the island.
- Added a new camp 'Chillbone Camp' to the island.
- Added a new camp 'Stormcloak Camp' to the island.
- Added several new roads around the island.
- Added more new harvestables.
- Reworked the glacier zone.
- Reading 'History of Wyrmstooth' now triggers Vulom's sidequest.
- Added a new dungeon 'Krakevisa Midden' to the island.
- Added a new dungeon 'Bloodfrost Burrow' to the island.
- Added a new grove 'Gronndal Grove' to the island.
- Added a new cave 'Blind Robbers Bluff' to the island.
- Added a new side-quest 'Blind Robbers Cache'.
- Added a new side-quest 'A Priceless Commodity'.
- Added more music and follower comment triggers.
- Fixed named reference that might've caused a crash in Luminatory.
- Polycount optimization in Luminatory to improve load times.
- Silver weapons can now be crafted and improved at a forge.
- Added nirnroot around the island.
- Added dragon events around the island.
- Removed duplicate and unnecessary references to improve performance.
- Solved bug associated with reading music files from archives.
Custom music has been added back into Wyrmstooth.
- Added 4 new miscellaneous objective quests.

1.9 - Fixed issue preventing new cure spells from appearing in spell list.
- Fixed erroneous script properties on playable lutes.
- Added a new dungeon 'Hermans Hold' to the island.
- Fixed issue with an unlootable steam centurion in the Luminatory.
- Removed cell ownership in Hall of the Dead to fix coffin labels.
- Removed silver weapon smithing and tempering that were added in 1.8.
- Removed unused effects.
- Fixed the scripting on and the contents of Fjeimir's Note.
- Fixed issue with a chair not upgrading properly in Fort Valus.
- Some more performance tweaking in the Luminatory.

1.10- Wyrmstooth is now provided as a false ESM to solve some of the
engine-related bugs like floating grass and crashes.

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4. F.A.Q.

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Q. What patch level is required?
A. You should be running 1.8 or higher.

Q. Do I need Dawnguard, Hearthfire or Dragonborn to play Wyrmstooth?
A. No, neither of these are required to play Wyrmstooth.

Q. Do I need any other additional mods or plugins like SKSE?
A. No, nothing else is required except Skyrim.

Q. What ENB did you use to take the screenshots?
A. For the screenshots I used K ENB.

Q. I really liked this mod, what can I do to show my support?
A. Tell your friends about it, endorse and vote it on Nexus Mods so others can share in the adventure. I also accept Donations on PayPal.

Q. Is the mod stable?
A. The mod has been tested extensively and is completable. There are no show-stopping bugs with the mod itself however your Skyrim configuration and any other mods you have installed may affect the stability of Wyrmstooth.

Q. Is development of Wyrmstooth complete?
A. Yes.

Q. How much time did you spend working on Wyrmstooth?
A. About 1600 - 1700 hours.


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5. Troubleshooting

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Please keep in mind that, while Wyrmstooth has been playtested extensively, other mods, 3rd
party utilities and ini tweaks may affect the behavior, performance and stability of
Wyrmstooth. With that said, I've tried to be as comprehensive in the following section as
possible with regards to commonly reported issues.

Q. OK i've loaded the mod. How does the questline begin?
A. The quest begins once you're at atleast level 10 and have atleast been summoned by the
Greybeards in the main quest. An imperial courier named Theodyn Bienne will track you down
and starts from the Bannered Mare in Whiterun. You should run into him if you head towards
Whiterun using any of the main roads. Alternatively he should be able to find you if you
wait for 24 hours in any of the major cities. Regardless of where you are in the world,
he should find you eventually.

Q. I can't find Theodyn Bienne. Is there any other way forward?
A. You can jump-start the questline by speaking directly to Lurius Liore in the Bannered Mare
in Whiterun so long as you meet the quest per-requisites, ie: player level 10 and have at
least been summoned by the Greybeards in the main quest. Lurius shouldn't leave this
location so you should be able to find him easily.

Q. I can't find Lurius Liore at the Bannered Mare nor can I find Theodyn Bienne. What can I
do to begin the questline?
A. Open the console using the tile key (`) and type in the following command then press enter:
setstage wtdragonhunt 10
This will begin the questline 'Dragon Hunt'. Use the quest marker to find Lurius.
Also try unloading any mods that may modify the Bannered Mare interior as they may be
deleting important xmarkers that both Wyrmstooth and vanilla Skyrim need to function.

Q. I've tried typing 'setstage wtdragonhunt 10' but the command failed.
A. If the command failed, Wyrmstooth isn't installed. Go into the Skyrim Launcher and make
sure it's ticked in the Data Files section.

Q. The game crashes or hangs, or my screen is empty when I enter or exit Wyrmstooth Barrow.
A. Make sure Wyrmstooth.ini was copied to the Data folder. A fix for this problem was
included in this file which should be loaded with the mod.

Q. Previously I disabled grass, but this mod seems to enable it again.
A. A bug seems to prevent grass from appearing in Worldspaces included in user mods.
The fix is included in the Wyrmstooth.ini file however if you do not want to see
grass due to performance issues, change bAllowCreateGrass=1 to bAllowCreateGrass=0.
This file should be located in the Data folder of your Skyrim install directory.

Q. We arrived at Wyrmstooth but something went wrong. Lurius doesn't move or speak or he's
pacing between Fort Moonwatch and Wyrmstooth Docks.
A. Under certain conditions, a cutscene initiated by Lurius at the docks fails to trigger.
Ignore him and head to the barrow. Once you read the bandit journal the quest should
update, Lurius and the other mercenaries should catch up with you eventually.

Q. How do I get back to Skyrim or return to Wyrmstooth?
A. You can use the new map markers to travel between Skyrim and Wyrmstooth which are
enabled once you arrive on the island for the first time.

Q. Sometimes Lurius remains at The Bannered Mare when he's supposed to be travelling to
Solitude.
A. If a bard is currently playing a song he may become part of the audience temporarily. Just
ask the performing bard to rest his or her voice and Lurius should be on his way.

Q. How do I open up the shaft in the crypt?
A. Once all the draugr in the final room have been defeated, the shaft should open by itself.
Sometimes resurrecting the draugr here may interfere with the internal battle counter
temporarily. There's also a lever next to the boss' sarcophagus that controls the shaft
and treasure room gates.

Q. I lost my follower after falling down the shaft into Dimfrost.
A. They'll join up with you again once you return to the surface using the Dwemer Elevator.

Q. Alberthor won't let me pass the closed gate.
A. Updating Wyrmtooth midway through your playthrough may affect a trigger used by Alberthor.
Open the console using the tile key (`) and type in the following command then press enter:
setstage wtbarrowofthewyrm 130
Speak to Alberthor again and he should talk about the dilemma. Doing the sidequests
'Wrap Me Up' or 'Unwanted Guests' will not help him open the gate.

Q. The game gets stuck loading the Luminatory area in Dimfrost.
A. Try lowering your graphics settings temporarily until you've encountered the dragon and
have returned to the surface. Some graphics mods or tweaks may adversely affect the
loading of this interior. If you've made any lod z-fighting ini tweaks you may need to
reverse them as well.

Q. The game seems to be crashing sporadically after I've arrived in Wyrmstooth.
A. Certain audio mods have been known to cause problems. Unfortunately there seems to be a
bug in the engine itself whereby the game will simply crash if it cannot read a sound
file.

Q. I can't seem to talk to the wolf Faelor.
A. Known issue, I think it might have something to do with the state of the actor not
resetting to idle after engaging in combat. A workaround is to either fast travel to a
nearby location and return or use 'enable' and 'disable' console commands to reset Faelor.
The Unofficial Skyrim Patch seems to resolve this problem.

Q. Lurius isn't taking me to Wyrmstooth, after speaking to him at Solitude he runs away.
A. This issue seems related to upgrading Wyrmstooth after starting Dragon Hunt but before
completing Barrow of the Wyrm. Do not update Wyrmstooth if you haven't yet finished the
main questline.


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6. Compability

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The following is a list of changed defaults. This information is provided for other mod
developers in an effort to avoid any compatibility issues with other mods. New references
associated with this mod are prefixed with "WT" as part of naming convention. Changes to
standard locations were kept to a minimum to avoid any potential clashes.

Worldspaces:
Tamriel

Tamriel Worldspace:
SolitudeRedWaveExterior (-17,22)

Locations:
SolitudeDocksLocation


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7. Suggestions

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Should you come across any problems with the mod, send me a message with the details either
on the Skyrim Nexus or send an email to wyrmstooth@gmail.com.

If you enjoyed the mod -- don't forget to endorse and vote for it on the Skyrim Nexus.

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=125728404
Nexus Mods: http://skyrim.nexusmods.com/mods/25704
Facebook: https://www.facebook.com/SkyrimWyrmstooth
Twitter: http://twitter.com/Wyrmstooth
Google+: http://gplus.to/SkyrimWyrmstooth
YouTube: http://youtube.com/SkyrimWyrmstooth
Wiki: http://SkyrimWyrmstooth.wikia.com
deviantART: http://soberdreamer.deviantart.com

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