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The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.

More details:
Squadrons will have 12 fighters per unit (Done)
Many new units to be and already added (land and space).
Projectiles will have realistic (canon) speeds- torpedoes and missiles just shy of lasers, and new colored lasers. (Done)
Solid projectiles will not go through shields. (Done)
Hardpoints adjusted. (Done)
Damage, shields, shield recharge will be brought to canon levels. (Done)
Planets will be added that were cut.
More Galactic conquest, with playable Hutts and Black Sun.
Existing GC updated
New menu overlay (Done).
Better textures(Done)
Mixed-up soundtrack (mostly done)
Fighters have missiles/torpedoes depending on type and canon (done).
Ships that need shields (Vengeance, TIE Interceptor, TIE/D) Shielded (Done)
MC-30c frigate now spawns fighters.
Population value standardized for units by class. (Done)
Build times standardized by unit type. (Done)
Enhanced and more-canon Tech tree.
And that is all I'm going to spoil. Right now.

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