so.. let me get this straight.. I'm facing an enemy... I hit him with a club.. and I get "Miss" message typed on the screen?"
Well if you "hit" the enemy then you'll see an animation that shows you striking your target, if you "miss" the enemy then you will see an animation of your target dodging the attack. This is nothing new to role playing games. Crew_SK wrote:
or how the hell will Bethesda implement this determination "whether you hit or miss". Will I get the damn stupid message (in top-down it's ok but when it's first person and you actually LOOK at the enemy and HIT him it is very very stupid) or will my character perform a miss move altough I actually pointed for a hit?
In real life fights people miss all the time, and they are definitely viewing the events in first person. Just because you aim for your target doesn't mean that your target won't take evasive actions.
Pausing the game in order to hit is another stupid thing to make out of a first person game.. if you ask me.. Bethesda is mocking this licence.. but.. who knows.. maybe it will turn out well.
It sounds like you aren't that familiar with this license, while it gave the option to play in real time, the standard play was turn-based so this is no stretch as far as the license goes. One of the things that made Fallout so great was that it did allow you to think out your strategy when confronting enemies. Example do I want to attempt blind the supermutant carrying the gatling gun or do I want to cripple the one carrying the chainsaw first? Hmm... decisions, decisions!