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Author: Mechanical Pirate

**********Description:**********

New from Vault-Tec, Amplified Crippled Effects, or ACE, works towards making crippling limbs a very viable thing to do in combat. Cripple an enemies legs, and they slow to a crawl. Cripple the arms, and their aim goes way off. Cripple the head to reduce their aim by half blinding them. Cripple the torso, and their strength and endurance drop sharply, the enemy stumbles when you hit their already broken ribs and pound their guts.

Of course, this works the opposite way around. If you get a leg crippled, you will soon find yourself limping through the wasteland and with your head crippled you will find it hard to see.

Releases with a version number followed by a "b" (IE 1.0b) are untested. To the best of my condition they work as intended, but that is no sure thing. Please tell me if you noticed anything not right in a beta or a release version. Do this via PM or via the comments page, I regularly read them.

Get the latest news about this mod and any other projects I am involved in from http://mechanicalpirate.wordpress.com/

Problems with the .esp will be solved only if you tell me. Please comment if you have a problem or suggestion. I'm happy to change this to fit the majority of users needs.

**********Current Version's Effects:**********
Cripppling one leg reduces speed down to 50% of standard. Two legs reduces speed down to 32%.
A crippled torso gives a 95% chance to cause a stumble.
A crippled torso also causes -5 to Endurance, and reduces max carry weight by 40.
A crippled head causes -8 to Perception, and -4 to Intelligence.
A crippled head causes -20 to Small Guns, Big Guns and Energy Weapons,
A crippled arm reduces the available action points by 20 and Agility by 3.
A crippled arm causes Unarmed, Big Guns and Melee Weapons to lower by 25, Energy Weapons and Small Guns to lower by 15.

Head Cripples can cause frenzies with certain enemies.

These are the only effects, there is no health balance etc.

**********Ideas for Future Releases:**********

-Balance Changes to fit both realism (Within Limits) and the effect of this on the game.
-When the player's head is crippled, the screen overlays with a hazy effect, similiar to the blood splatter.
-Items that can be used to temporarily alleviate a crippled effect. Slings, Splints, Leg Braces, Bandages etc.
-Uber Long Term Dream, dismemberment before death. Blast a mutant's arm off and they still run at you!

**********Beta Version **********

Version 2.0b currently available. Effects in readme.

**********Installation:**********

Place the .esp in Fallout3/Data.

**********Uninstall:**********

Delete the .esp

**********Version History:**********

0.1: Crippling legs vastly slows down enemies, and yourself. One leg crippled is 0.4 of original, two is 0.3.

0.11: The player character can take slightly more damage before being crippled, while enemies have had a health boost, to compensate.

0.20: Crippled Head now has an increased effect to perception, from 4 points of damage, to 6.

1.0b: Changed to a standard .esp. Please ignore all above changelog. Effects are:

Cripppling one leg reduces speed down to 40% of standard. Two legs reduces speed down to 32%.
A crippled torso gives a 95% chance to cause a stumble.
A crippled torso also causes -5 to Endurance, and reduces max carry weight by 40.
A crippled head causes -8 to Perception, and -4 to Intelligence.
A crippled arm reduces the available action points by 20 and Agility by 3.

1.0: Same as version 1.0b, except now tested to be working.

1.1: A crippled arm causes Unarmed and Big Guns to lower by 25, Energy Weapons and Small Guns to lower by 15. A crippled head causes -20 to Small Guns, Big Guns and Energy Weapons.

1.2b: Adds BrainCondition damage, which causes enemies who are in a certain faction (ACEBrainConditionFaction) to have a chance of 10% frenzy if their head is crippled. Affected enemies include weaker Feral Ghouls, low rank Supermutants, Robobrains of all kinds, some dogs and Clover (well, she is a little insane already). No quest NPCs (save Clover) have been affected.

**********Creator:**********

MechanicalPirate

**********Thanks and Credit goes to:**********

Illyism and Lightzy, for helping me learn the hex codes.
Throttlekitty for help getting the .esp to work correctly
Illyism and Lightzy again, thanks a lot!

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