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Mr. Lab Technician (formely known as The Drug Lord) by Mr. SlackPants
mrslackpants@gmail.com

===============

1. What is does?
2. Install
3. Uninstall
4. List of changes
5. Contact
6. Credits
5. Bugs and Beasties
6. History
7. Credits
8. Rundown of Items
9. Copyright

================


1. What it does?
================

Changes the lab table functionality to make more sense. And made it a lot more interesting to use it. Instead of creating a random compound, you can now change what exacly you want to make. However, there's a catch. You need recipes in order to create items and to get the recipes (most of them anyway) you need to reverse engineer first. Meaning that if you want to make mentats, you first need to reverse engineer mentats witht he labtable to get the recipe. After that you can create mentats IF you got the proper chemicals.
These chemicals can be obtained by decomposing certain items in your LabChemicalLocker. (a container added under your lab table) You can check the bottom of the readme to see what item converts into what chemical(s).
Another option you have is to turn dirty water into purified water and this purified water into boiled water. Boiled water is used as an ingredient for some items.

To properly use the lab table you need to have enough skill in either science or medicine. Purifying water and creating meds requere you to have enough medicine skill, while creating drugs and booze will requere science skill. Also, you need more skill to create a stimpak then you need for radx. The same rule goes for drugs. Buffout is easy, requering only a skill of 20, while ultrajet requeres you to have a skill of 95.
While you can get many recipes simply by reverse engineering there are a couple recipes you need to buy or "aquire". (Voodoo, super stimpack and ultrajet) Check at the bottom of the readme for the skill levels required to create your items.

Detoxify is available depending on which version you use of the mod. MrLabTechnician.esm has detoxify while MrLabTachnician-NoDetox has not. Don't use both at the same time.

If you don't have an option available in your lab table menu, you either lack the skill, items or recipes. If you dont have any meds recipes for example, no "create meds" button will show up. If you dont have any dirty water or purified water in your inventory, no water options will be there.

Also, a help book will be added on top of the lab table ingame that will give you a note with some more details on how it all works.

cheers.

================ version 1.9 ================
Hooray! Finaly figured out some things.

Added in this version is a container under the labtable. You can deposit items in here and then deconstruct them into chemicals. Though not all items will be broken down. I'll add a list what will break down into what at the bottom of this document.

After you have broken down items into chemicals you need these chemicals to create your drugs/meds. The recipes tell you what you need for them. (also at the bottom)

- Creating your drugs/chems/booze now takes 12 hours, instead of 1 day. Reverse engineering now takes 1 day instead of 2 days.
- When breaking down items into chemicals it will take 10 minutes / item added. So breaking down 6 items takes an hour, 7 takes 1 hour and 10 minutes, etc. Remember this when you add items and press the "create chemicals" button, so you have a rough idea how long it will take.

I added these new misc. items into a leveled lists and added them to moira brown. In a new container, so it wont conflict with other mods that change moira's inventory. Same for cantelli's inventory. (the drugstore in Rivet city)

Added 2 new special items. 1 is the drug voodoo, second is the Super Stimpak. If you are very, very lucky you'll find them in cantelli's inventory. Though they are costly. Ultrajet can still be found on Murphy.

Voodoo: (You can create this with a Science skill of 90, no reverse engineering)
+2 agility
+3 luck
+25 critical chance
+20 damage resistance
20% addiction chance (addiction will be a bitch)
costs 1500 caps

Super Stimpak (you can Create this with a medicine skill of 90, no reverse engineering)
Heals 75 HP (90 with perk)
costs 2000 caps

!! For a list of deconstructible items and what chemicals they turn into look at section 8, this section also has the recipes.

To do List:
- I still need to find a way to damage the player for 3 health after 1 minute and 6 health after 2 minutes when you use a super stimpak, like the original.
- Maybe attach a quest to the special recipes (Super stimpak, voodoo and maybe ultrajet)
- I'll probably make a special store for chemical thingies.
- Do something with booze.. maybe a seperate table or maybe get rid of it completly. Doesn't feel like it fits in this mod.
- Probably going to lower the effectiveness of the stims, since they will heal an extreme amount of health with decent medicine skills.
- Make sure the lab locker isn't always there. Might make it so you need to buy it as well. :)

If you got any suggestions etc, don't hesistate to email me. mrslackpants@gmail.com. Can't promiss i'll add it, but ill certainly consider it if it's a good addition.
Oh, and Usikava, thanks a bunch for the help. Not sure i'd gotten this far without your help. ;)

!!!!DON'T RUN THIS WITH TheDrugLord.esm or TheDrugLord-NoDetox.esm!!!! Since this is the more advanced version of the same mod.

================ version 1.6 ================
I changed the name of the mod to better suit what it is.

Menu's are a bit better now. You can go back in menu's instead of needing to close it of entirely.

Biggest change is that now you need to get recipes BEFORE you can create anything. Meaning that if you want to make stims, apart from needing enough skill in medicine, you now ALSO need to get the stimpack recipe. Now ... how do get it?

Make sure you have 5 items of what you want to make in your inventory, in this case 5 stimpaks at least. Then interact with the lab table and chooce the reverse engineer option. Depending on what you have in your inventory buttons may be there or not. If something is not there it means you either don't have enough skill in medicine or science or no 5 items in your inventory.
Whenever you reverse engineer something, you'll loose the 5 items. You need them to find out the components to that item. This process will take TWO full days. After 2 days when you interact with the lab again you'll get a recipe. In our case a stimpack recipe. After this you can create your stimpaks.

This process is the same for all the meds, booze and drugs. Get 5 of them and use the table to engineer recipes.

!!!!IMPORTANT!!!! Delete the old files before using this one. They probably wont match. ;) (TheDrugLord.esp or TheDrugLord-NoDetox.esp)

Cheers again.

================ version 1.4 ================
In this version menu buttons will be hidden if you dont have the skill to use what's "under" them. So to create stimpacks you need medicine of 90, if your skill is lower than that, the button wont show up. It's a little less clutter in the menu's this way.

The ability to purify water. Medicine skill of 40 requered. If the button doesn't show up in the list it's because you dont have water on you. So in order to purify water, you need to have it on you. ;) If you do though, the button "purify water" will purify all dirty water thats currently in your inventory.

Ultrajet added to things you can make. It requeres you to have a science skill of 95 AND you need a recipe for it. You can get it from murphy, either steal it from him or kill him and take it. ;)

I also tweaked the skill needed for many things:

Meds:
Medicine skill: Radaway=25, RadX=50, Morphine=75, Stimpak=90

Drugs:
Science skill: Buffout=20, Mentats=40, Psycho=60, Jet=80, ultrajet=95+recipe

Booze:
Science skill: Beer=25, Wine=25, Scotch=50, Vodka=50, Whiskey=50

cheers. :)

================ Version 1.2 ================
The mod now has layered menu's to catogorize different things you can make instead of 1 menu. Also i added booze to things you can make with the lab.
Also, if you want to make Morphine, RadX, Radaway or Stims, your medicine skill will decide the amount you make. For Buffout, Jet, Mentats, Psycho, Beer, Scotch, Vodka, Whiskey and Wine your science skill will decide.
I changed the bonus amounts in this realease:
- 1-60 = 1 item
- 60-99 = 2 items
- 100 = 3 items


Possible ideas and future additions
- Cooldown is still a day for everything you make. (might chance it for different things in the future)
- If i can figuer out how i might make a chemistry perk
- Components. Like an emty seringe, bottle or something
- Use the lab to cleanse radiation from dirty water
- Adding ultrajet for things you can make

================ Version 1.0 ================
I didn't like it that the lab would randomly create a drug. So i decided to do something about it. Now you can chooce what kind of drug you want to make, you can chooce buffout, jet, Mentats, Morphine, Psycho, Radaway, RadX or Stimpaks. When you choose to make a drug you cant use the labtable for a day, just like in vanilla.
After a day you will have created a drug, just use the table again. How many you create is dependant on your science skill:
- 1-60 = 1 drug
- 60-90 = 2 drugs
- 90-99 = 3 drugs
- 100 = 4 drugs
So having a higher science skill will pay off. :)

I included 2 different version in this release.
TheDrugLord.esp
- Vanilla labtable functionality with added drug making.
TheDrugLord-NoDetox.esp
- Labtable functionaility without detoxification. (since i feel it's almost like cheating, just like the infirmary)

IMPORTANT! Only use 1 of the esp, not both!

cheers.


2. Install
================
IMPORTANT !!!!!!!!Delete TheDrugLord.esp or TheDrugLord-NoDetox.esp if you have it installed!!!!!!!!
1. Copy the .esp files to your Fallout 3Data folder.
----Default install path: C:Program FilesBethesda SoftworksFallout 3Data----
2. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file. (pick only 1)


3. Uninstall
================
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the .esp files from your Fallout 3Data folder.


4. List of changes
================
version 1.8
* New lab locker container to deconstruct various items into chemical components
* You now need chemicals to create your items (except for booze atm)
* New items, chemicals and misc items
* couple added lootlists to moira's and cantelli's inventory
* Added superstimpak ( good luck getting that recipe ;) )
version 1.6
* Name changed (suite better to what this mod is becoming)
* Menu's a bit more improved
* Reverse engineering to get recipes so you can make things
version 1.4
* Changed how the menu's work, hide buttons for things you cannot make anyway
* Purify dirty water
* Added ultrajet to the list, though you need to get the recipe first
* Tweaked many skill requerements
Version 1.2
* You can now also create booze, not just meds and drugs
* Added layered menu's to make it possible to create more compounds
* Added medicine skill as to measure bonus amount along with science
Version 1.0
* changes the lab functionality, choose what drugs to make now instead of randomness


5. Bugs and Beasties
================
- I consider the labChemicallocker bugged, since it's always there. (Ran into problems when it was linked to the HD01LAb)
- May be incompatible with mods that change player houses, though i only changed a few items around the lab table
- I've changed medX to morphine, so mods that do the same wont work (or rather 1 overwrites the other)


6. History
================
14/12/2008 - version 1.8
6/12/2008 - version 1.6, Name changed
6/12/2008 - version 1.4
5/12/2008 - Version 1.2
5/12/2008 - Version 1.0, Initial release


7. Credits
================
Special Thanks:
Usikava for putting up with my questions. Thanks a bunch man. :D
Bethesda

Thanks go to:
ElminsterAU for FO3Edit (http://www.fallout3nexus.com/downloads/file.php?id=637)
Timeslip for FOMM (http://www.fallout3nexus.com/downloads/file.php?id=640)
Negative_creep for pointing out a mistake in my script i missed. :)
omgwtf666 for suggestions
Monkey isle for giving me the idea to add the drug "voodoo" as well as giving me the stats for it


8. Rundown of Items
================

Rundown of deconstructable items:
================ MISC ITEMS ================
AbraxoCleaner - BeakerSodiumCarbonate * 2

Bleach - BottlePeroxide

BoxDetergent - BottleAmmonia
BeakerSodiumCarbonate * 2
BeakerPhosphate

Cement - BeakerCalciumOxide * 3

Coal - BeakerCalciumoxide * 2

CoughMedicine - BeakerAmmoniaChloride
BottleGlycerol * 2

Fertilizer - BeakerPotassium
BottleSulphuricAcid * 2

Flour - BeakerCarbonHydrate * 2

GlassCleaner - BottleAmmonia * 2
BeakerPhosphate

NailPolish - BottleSulphuricAcid
BottleMethylAcetate * 2

PaintStripper - BottlePeroxide * 2

Pesticide - BottleChloride
BottleAceticAcid * 2

PromethazinePills BottleChloride
BeakerCodeine * 2

Salt - BottleChloride * 2

Shampoo - BeakerSodiumLaurylSulfate
BottleGlycerol * 2
BeakerAmmoniaChloride

Soap - BeakerSodiumLaurylSulfate
BottleGlycerol
BeakerPotassium * 2

Tobacco - BeakerCalciumCarbonate * 2

ToothPaste - BeakerSodiumLaurylSulfate
BottleGlycerol
BeakerFluoride * 2

Turpentine - BottleMethanol
BottleEther * 2

Vinegar - BottleAceticAcid
BottleEthanol * 2

Wonderglue - BottleMethylAcetate
BottleAcetone * 2

================ CONSUMABLES ================
ArecaNuts BeakerPotassium
BottleArecoline * 3

Bagels BeakerMorphine * 2
BeakerCodeine

BagOfNuts BeakerCodeine * 2

ChocolateBar BeakerCodeine * 2

WhiteBeans BeakerPotassium


The recipes:
================ DRUGS ================
++++ BUFFOUT ++++
It's not so much that you are an addict, it's more you just sometimes need that extra kick for difficult times, cause let's face it, the wasteland is dangerous. Be strong! Be healthy! Yay!

You will need:
- Arecoline
- Potassium
- Calcium Oxide
- Acetic Acid

- Science skill of 20

++++ MENTATS ++++
|People putting you down? Calling you stupid? A moron? Well, it's time to prove them wrong and be as smart as Einstein. Just don't go making another super weapon and destroy the world again, alright?

You will need:
- Chlorine
- Fluoride
- Calcium Oxide
- Ammonia

- Science skill of 40

++++ PSYCHO ++++
Tired of being pushed around? Tired of bottling up all those frustration and anger? No more! You will unleash hell onto your bullies. Let's see who will be in pain next time, eh?

You will need:
- Codeine
- Sodium Lauryl Sulfate
- Ethanol
- Glycerol

- Science skill of 60

++++ JET ++++
Feeling a bit slow today? Tired? Without energy? Need something stronger then coffee to get you going? Well, here's your solution, now you can FLY!

You will need:
- Morphine
- Codeine
- Phenol
- Glycerol
- Sulphuric Acid

- Science skill of 80

++++ VOODOO ++++
You've been told that is a recipe to make some sort of drug that tribal's seem to use. It's supposed to help them in battle, making them nearly invincible.

You will need:
- Arecoline
- Methanol
- Calcium Carbonate
- Phenol

- Science skill of 90


++++ ULTRAJET ++++
Murphy's recipe - This piece of paper seems to have the chemical formula of UltraJet on it.

You will need:
- Sugar Bombs
- Jet
- Morphine
- Methyl Acetate
- Acetic Acid

- Science skill of 95

================ MEDS ================
++++ RADX ++++
Do you really want that strange infection in your foot spreading at an alarming rate? Or perhaps have the skin of a ghoul? Of course you don't! And now you don't have to, just pop a pill and have no fear swimming in that sickly green glowing water!

You will need:
- Potassium
- Ethylene Carbonate
- Boiled Water
- Mehyl Acetate
- Acetone

- Medicine skill of 25

++++ RADAWAY ++++
You can't always prevent accidents and every now and then you just have to go hand to hand with that centaur. Forgot about his spit did you? Ah well, no worries, now there's RadAway! Marvelous!

You will need:
- Potassium
- Ethylene Carbonate
- Boiled Water
- Mehyl Acetate
- Calcium Oxide

- Medicine skill of 50

++++ MOPRHINE ++++
The wasteland can be a dangerous place can't it? And every now and then you meet up with one of those butt ugly mutants. And they HURT! At least now you wont feel it so much no more when they blast a bullet through your arm. Great!

You will need:
- Morphine
- Codeine
- Sodium Lauryl Sulphate
- Sulphuric Acid
- Phenol

- Medicine skill of 75

++++ STIMPAK ++++
You'll be glad you packed these babies. Even the most lethal of injuries wont get you down anymore. So what's stopping you, go hunt some raiders and get home alive this time!

You will need:
- Methyl Acetate
- Codeine
- Sodium Lauryl Sulphate
- Sulphuric Acid
- Phenol

- Medicine skill of 90

++++ SUPER STIMPAK ++++
As if a normal Stimpak wasn't enough already. This is Super baby! Twice the kick in such a small package. Just be careful afterwards though, these chemicals are a bitch.

You will need:
- Stimpak
- Morphine
- Ethanol
- Fluoride
- Arecoline

- Medicine skill of 95


9. Copyright
================
Copyright Marvin raymakers 2008

mrslackpants@gmail.com

Be nice, don't use it without permission and all that. ;)

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