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Name: Arms Dealer
Version: 2.2 WIP

1.REQUIREMENTS
2.WHAT'S NEW IN 2.2?
3.READ! VERY IMPORTANT!!!
4.CREDITS (LONG)
5.LEGAL

1. REQUIREMENTS
================
Arms dealer V2 http://www.strategyinformer.com/pc/fallout3/mod/34557.html
Calibr V1.3 http://www.strategyinformer.com/pc/fallout3/mod/34521.html
Fallout mod manager (setting load order)
Winrar or 7-zip
You must activate archive invalidation. Three ways to do it. If you have newer verison of
fallout mod manager : use toggle invalidation button or download and activate
archiveinvalidated invalidation or Do it manualy.

Beretta m92
HK USP,HK
HK USP SD
MP7 A3 Smg
MP7 A3 SD smg
FN Five-Seven
FN Five-Seven SD
M14 Sniper
SMG INGRAM MAC10
SMG INGRAM MAC10 SD
SMG INGRAM MAC10 BLADE
AKS-74 Kobra
M249 SAW
MG-3
GSH-18
GSH-18 SD
Glock 18c
Glock 18c SD
FN SCAR
AKS-47
SturmGewehr 44
MP5A4 SMG
MP5SD5 SMG
HK SL8
HK XM8
LR-300
LR-300 tactical
RPK-74
MP-40
SVD Dragunov
M1 Garand
MG_34
M16A1

2. WHAT'S NEW IN V2.2?
================
2 new weapons M16A1, MG-34

System changed - No more activator, Buying/selling now goes thought the normal dialogs.
Prices changed - rifles 20$ , Pistols/smgs 15$ , 100 ammo's 3$

Gold coins and gold bars added

Where to find gold? You have 20-30% chances to find gold coins :

Enclave Gold Coin - Enclave crates, Enlave npc's
Ancient Julius Caesar Aureus - Safes
U. S. Indian Gold Coin - Talon npc's
Gold bars - Very small chances (only few safes)

Digging Bill added. He will buy gold coins and gold bars. Talk to him (When you have some gold coins)
Prices - Enclave coin 2$ , US Indian and Jullius Ceasar coin 3$ , Gold bar 25$

Npc "Zdravko" added. You can collect some items for him (for now body parts and bloodpacks)
Speak with Digging Bill in the Arms Dealers place. He will give you the note with details.

3. ISTALLATION, LOAD ORDER
================

1. First Install Arms Dealer V2 and Calibr

2. Extract Arms Dealer Update V.2.2 into fallout3/data folder. When asked to replace click yes to all

3. Open fallout mod manager, Tick/activate small box next to arms dealer in load order and launch fallout.

LOAD ORDER:

MAKE SURE THAT Calibr.esm IS LOADED BEFORE Arms_dealer.esp!
Mod won't work properly if Arm's dealer is loaded before Calibr.

Example of load order-

Fallout.esm
Calibr.esm
Arm's_dealer.esp

6. CREDITS
=======
Big thanks to:
http://www.fpsbanana.com
Tubal for Calibr
Bethesda
GSC Game World

Huge thanks to this guys!

Heroin Zero, Zealotlee,xzax, Schmung, Bullet_Head, SureShot, FrenchyNeo, Creeping_Jesus, Stoke, SureShot, LoneWolf, Silvio Dante, Twinke MastaTheLama, Flamshmizer, Racer445, sHiBaN, Spezz, Murdock, Snark, Pete, Enron, Kimono, W1LLDAB3AST, Ope, Qwerty, The Expert, Hav0c,Soul_Slayer, BILLHUBBARD, Tubal, Mak10z, CrazyAce, Echonite, Reinhart Menken, alexscorpion, Pelinor

==Beretta m92== Compiled by Heroin Zero

Model:
- Schmung (M92 Beretta)
- Bullet_Head (9mm Bullet)
- SureShot (Compensator)
- FrenchyNeo (Rail System)

Skin:
- Creeping_Jesus (M92 Beretta)
- Stoke (9mm Bullet)
- SureShot (Compensator)
- FrenchyNeo (Rail System)

RE Skin Edits:
- SureShot

==HK USP pistols== Compiled by Heroin Zero
Pistols meshes and textures: http://www.fpsbanana.com/skins/41477.

Authors meshes and textures- LoneWolf, Silvio Dante, Twinke Masta

==MP 7 and MP7 SD== Compiled by Heroin Zero
Model mp7:http://www.fpsbanana.com/skins/13330

Authors of model- Schmung, the_tub

==FN Five-Seven== Compiled by Heroin Zero
Pistol meshes and textures: http://www.fpsbanana.com/skins/46853

Model- TheLama, Twinke Masta

UV- Flamshmizer

Textures- Racer445

5.7x28 Shell-sHiBaN

==M14== Compiled by Heroin Zero
Rifle meshes and textures: http://www.fpsbanana.com/skins/27826.

Model:
Spezz, Murdock, Twinkie Masta, Snark, Pete

Textures:
Enron, Murdock, Twinkie Masta, Snark, Kimono.

Scope mesh and textures: Alexscorpions Sniper Gear

==SMG INGRAM MAC10== Compiled by Heroin Zero
INGRAM meshes and textures: Zenobian Mod for S.T.A.L.K.E.R. Shadow of Chernobyl.

Model - W1LLDAB3AST, Kimono, Ope

Skin/Texture - Kimono, Racer445

==AKS-74== by Heroin Zero
meshes and textures: Arsenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl.

==M249 SAW== by Heroin Zero
meshes and textures: Asenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl(beta ver).

==MG-3== by Heroin Zero
meshes and textures: Asenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl(beta ver)

==GSH-18== by Heroin Zero
meshes and textures: Asenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl.

==Glock 18c==
meshes and textures: Arsenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl.

==AKS-47 and == Compiled by Heroin Zero
meshes and textures: Asenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl.

==FN SCAR== Compiled by Heroin Zero
FN SCAR meshes and textures: http://www.fpsbanana.com/skins/64082

Authors meshes and textures:
Qwerty - FN-SCAR Model
The Expert - FN-SCAR Texture

==SturmGewehr 44== Compiled by Heroin Zero
meshes and textures: Arsenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl(beta ver).

==MP5A4 SMG and a MP5SD5 SMG== by Zealotlee

==HK SL8== Compiled by Heroin Zero

SL8 meshes and textures: http://www.fpsbanana.com/skins/18962.

Authors meshes and textures:
Stoke,Hav0c,Soul_Slayer.

==HK XM8== Compiled by Heroin Zero
meshes and textures: Asenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl

==LR-300== by xzax

==RPK-74== Compiled by Heroin Zero
meshes and textures: Arsenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl.

==3 Flavors of american prewar money== by-BILLHUBBARD

==MP-40== Compiled by Heroin Zero
meshes and textures: Arsenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl(beta ver).

==M1 Garand== Author: Mak10z

==SVD Dragunov== Zealotlee

Scope: Pelinor
Sound: CrazyAce
Help: Echonite, Reinhart Menken, alexscorpion

==MG-34== : By Heroin Zero
meshes and textures: Asenal Mod for S.T.A.L.K.E.R. Shadow of Chernobyl(beta ver).

==M16A1== by Xzar

7. LEGAL
=========
the works contained within are free to use with Fallout 3.Permission is hereby granted to anyone who wishes to include these works in conjunction with a "pack" under the terms of:

1) any and all contributing authors of each work to be used are credited by name for their contributions and displayed in plain view within the description of the release and the Readme.txt accompanying the release.

2) the works contained within are never to be used for profit.

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