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Fallout 3 Reborn: Version 8.0, Since the Beta, many bugs have been fixed and new features have been added, such as air support, fire-mode toggles on certain weapons, and new weapons such as the XM8 and Beretta M92. The readme is posted below:
Expand Full Description & Credits
Expand Full Description & Credits- File Instructions:
- ---------------------INTRODUCTION----------------
Hello,
If you've downloaded this mod, chances are you're new to the Reborn mod series. The Reborn series of mods covers several games, and each mod aims at
creating an intense, semi-realistic experience. Obviously, a mod (the word "mod" being short for "modification") implies that some things in a game may
be changed, removed, lobotomized, etc. If you are a fanboy who can't take any serious changes to Fallout 3, I suggest you delete this mod right now, and save yourself some time. Oh, and please do NOT post a "boo-hoo" message on my mod's webpage complaining about something that is SUPPOSED to be
different. Thank you.
To all the old fans of my mod: Version 8.0 was built with V7 as a foundation, most of the issues in V7 should be gone, and many of the "drastic" changes to the wasteland (such as new weapon models/names, and greenery) are back! V8.0 was tested quite heavily by the modding community, as I released a public beta. however, if you find any bugs, report them on this thread: http://www.moddb.com/mods/fallout-3-reborn-a-realism-mod/forum/thread/fallout-3-reborn-v8-beta-bug-list Also, V8.0 is extremely hardcore, a few shots kill you, and one shot usually kills an enemy. V8.0 is how I picture Fallout 3 should be, not some toned down,
fanboy-friendly mod (like V7). Have fun out there,
Adam
-----------------INSTALLATION--------------
First, you must, MUST have these two programs installed:
Archive Invalidation Invalidated: http://www.fallout3nexus.com/downloads/file.php?id=944
Fallout Script Extender (FOSE): http://fose.silverlock.org/
FAILURE TO INSTALL THESE PROGRAMS WILL RESULT IN GLITCHES, CRASHES AND TEXTURE ERRORS. I REPEAT, YOU MUST HAVE BOTH OF THESE PROGRAMS INSTALLED.
Next, simply drop the contents of the "Fallout 3 Reborn V8" folder into your Fallout 3/Data folder, tick the "fallout3_reborn_v8.esp" box in your Data Files menu,
or Fallout Mod Manager, whichever one you use. Ensure that fallout3_reborn_v8 is last in load order, or you may experience weird bugs.
Finally, start the game! Make sure you start a new game, THIS IS CRITICAL AS WELL, OR ELSE YOU MAY ENCOUNTER INCONSISTENCIES OR CRASHES AND FREEZES.
HOW TO USE THE CUSTOM "WASTELAND WAVE" RADIO STATION (ADVANCED USERS ONLY):
If you're new to Reborn, go to the "data\sound\Voice\fallout3_reborn_v8.esp\MaleGenericGhoul" folder, and replace the 20 blank sounds there with your own MONO
.wav files. make sure you keep the names the same, and insure that your sound files are all in the mono channel format, otherwise, they will not work properly.
If you ignore these files, the Wasteland Wave radio will broadcast 24/7 blank sound. If you were previously playing V7, just rename your "fallout3_reborn_v7.esp"
folder to "fallout3_reborn_v8.esp", and you're good to go. If you were playing the Beta, then just drag your "fallout3_reborn_v8.esp" to the desktop BEFORE installing this mod, then drop it back in after the install, and allow it to over-write everything.
---------------UNINSTALLATION------------
DISABLING THE MOD:
If you want to uninstall this mod, simply uncheck the "fallout_3_reborn_v8.esp" box in your Data Files menu, delete the "Menu" folder, and the mod should stop
affecting your game.
COMPLETE UNINSTALL: (ADVANCED USERS ONLY)
The files are very small in size, so I wouldn't recommend trying to remove them unless you know what you're doing. To complete a full uninstall, just
remove the files you copied in when you installed the mod (if you have the skill), and delete the "fallout_3_reborn_v8.esp" file.
------------------------------FEATURES------------------------------
Ahhh, time for the good stuff, read it all below, Fallout 3 Reborn introduces hundreds of new features and tweaks to the Fallout 3 world. The list below
contains most of them, although a complete list is impossible, due to the vast size of this mod. An asterisk denotes a feature that can be toggled on/off
or customized in the Settings page of this terminal, while a dash indicates that the feature cannot be disabled, but may have a perk or something to
alleviate/remove the effect.
-Heavily modified immolation effect. When you're lit on fire, you now cry out in pain and your screen is tinted a bright orange.
-Grenades and explosives now can shell-shock you. Everything slows down, everything loses it's color, and the world goes a bit blurry.
-The Player House Terminal, which allows you to customize this mod quite heavily, and to your personal taste. IT CAN BE FOUND IN YOUR PLAYER HOUSE IN EITHER MEGATON OR TENNPENNY TOWER.
*Player needs that make your character hunger, thirst, tire, and/or need to excrete. These can be toggle on/off AND can be customized quite heavily.
-The Royal Wasteland Bank has set up ATM terminals throughout the wasteland, there are 7 total. Use them to store caps and gain interest on them.
-Jericho now actually buys new equipment and weapons with the 1000 caps you give him.
-The fake (and boring) default Fallout 3 weapons are gone, replaced by real-life variants, such as the AK-47 to replace the "Chinese Assault Rifle", the M4A1 to replace the "Laser Rifle", etc. There are no longer laser or plasma weapons, except some mounted on larger structures (such as vertibirds and Liberty Prime).
-Cars and vehicles don't explode into nuclear fireballs with only a few bullets, seriously, who'd feel safe in a vehicle like that?
-The karma penalty for stealing items has been reduced from 5 to 1. Stealing a few items should NOT be considered as evil as killing someone.
-Various Karma rebalances, for example: killing Roy Phillips no longer makes you lose Karma. Giving the beggars water now only gives you a tenth of the
good Karma you used to receive.
-The Personal Sanitizer now takes one Abraxo Cleaner per food or beverage cleaned, but totally removes any radiation from the food.
-New perks such as Chef and Solider.
-Certain perks modified to fit with the mod.
-Weapons have many changes, such as:
Different skills (RPG-7 uses Explosives skill, not Big Guns).
New, more realistic and varied clip sizes.
Damage increased GREATLY, much more realistic.
Fire-rate increases on certain weapons.
Certain weapons are now actually useful (Miss Launcher, MIRV, etc).
Weapon mods; now you can find modified weapons throughout the wasteland (Suppressor, ACOG, etc).
Bullet casings stay around a LOT longer, and can be seen from a greater distance.
Weapons have new firing sound effects that are much better, in my opinion.
-Totally re-done addiction system. I hated the crappy, luck-based addiction system, so I replaced it with a system that counts the amount of a drug you've used in a certain period of time. If you go over a certain limit, then you become addicted. Taking more of the drug when addicted is a bad idea, as it will only make it harder to kick the addiction later on, and there is no alleviating the effects.
-A book trade-in terminal at the Arlington Library, that allows you to swap a skill book for a different one. It also allows you to trade in rare books
for more trade points then your average skill book.
-Wasteland Wave, a personal radio station that is accessible 24/7. You can now listen to 20 of your favorites songs as you roam the wasteland!
-Night vision goggles, which are a stealthy and effective way to light up your surroundings, while keeping enemies in the dark. Buy them from certain vendors.
-Centaur's actually carry some loot now, don't ask where.
-The Workbench, Laboratory, Vending Machines, and Infirmaries now all work very differently.
-Misc. items are now more useful, and have various weight and value rebalances, to be more realistic and fun.
-Severely reduced HP bonuses given when you level up or increase your Endurance level.
-Bottles can be refilled from sinks and other water sources. Unfortunately, there is no way to allow the player to refill them in the rivers/bodies
of water.
-You can take Talon or Raider armor and disguise yourself with it. Be warned that drawing a weapon will destroy your cover, so don't think that this is a
feature you can use to gun down enemies as their friends watch.
-Kids are now killable, if you have an issue with this feature, I suggest you watch your fire around children. Certain children, if armed, will open fire
on you if you aggro them.
-Certain other NPC's have been set to unessential, killing certain people (such as Harkness) will cause you to fail any quests related to them.
-Robots and machines now take far more damage before they die. Robots are now truly fearsome opponents.
-Moira, Chief Gustavo, Flak, and Shrapnel now all have 100 Repair skill.
-The weapon repair system is now more open and realistic, for example: a Dart Gun can be repaired with a Toy Car.
-Personal Mark VI Turrets can be bought from vendors, sporting 50,000 health and packing a .45 caliber machine-gun, these are a force to be reckoned with.
-Gates in Little Lamplight can now be blown open, with enough firepower.
-Pickpocketing is far easier, as I've bumped up the min/max success chance: (was 5-85 %, now is 25-100%).
-The effectiveness of repairing items has been halved.
-All the wasteland critters and monsters now deal FAR more damage. A feral ghoul does 75 damage per swipe, and Deathclaws can easily kill with one swipe of their claws.
-Traps are far more deadly.
-Eyebot explosions are larger and more damaging.
-Falls are more damaging, your legs take more damage, and you can get hurt from lower heights.
-Characters no longer go flying when they get shot, instead they crumple to the ground in a more realistic manner.
-Fixed several NPC inventories by removing Skill Books, to prevent exploits.
-Max level raised to 40, and it is now a bit easier to level up. You can also skip through the level-up screens without selecting skill points or a perk.
You only get a base of 5 Skill Points per level-up.
-Selling items gives you considerably less caps, to prevent you from becoming a millionaire by level 10.
-Loot has been redone to add more semi-useless stuff, and to tone down the ridiculous amount of amazing loot you stumble across in the wasteland.
-The medicine skill can multiply the effectiveness of meds by up to 5 times, instead of 2.
BUGS FIXED SINCE THE V8 BETA:
-Butch's mom's health is tripled
-Suppressed weapons are now set to be silent weapons
-.44 Magnum damage increased, and the icon issue is fixed
-The Well Rested effect can now go away
-Enemies don't use ammo anymore
-Certain WIP or cut content removed from the wasteland (plasma rifle, ICBM targeter, MF cells, etc)
-Smuggler's End now looks AND acts like a USP
-Grenade and mine prices lowered
-7.62mm and 5.4mm ammo is now easier to find in the wasteland
-The Arctic Warfare Magnum variants are easier to find
-The FN P90 can't be repaired with 5.56 rifles
-Power Armors are now modded properly
-Sleeping in a bed while losing health no longer kills, and the sleeping fade-out effect is fixed
-Fire damage increase
-The M4A1 model no longer has a part of a holo sight on it
-Liberty Prime can now actually fight
-3D sounds now play, as I've changed them all to mono
-Large animals drop more meat upon death
-The new addiction system is tweaked so it's much easier to get addicted
-Drug and Alcohol addiction effect names tweaked
-New weapon added: Beretta M92, to help make the Desert Eagle more rare
-ATMs don't mention loans anymore, as they don't exist
-The player need speed options in the terminal are fixed
-The Lawbringer and Contract Killer perks don't give you karma for fingers/ears brought in (not a mod problem, but it is unbalanced)
-The new Megaton store Ammunation store is open for business
-The Super Stimpak effectiveness has been boosted
-The Alien Power Cells cost reduced
-Paladin Vargas no longer wears a Recon Helmet
-You can no longer use toilets/urinals if you have the need to crap and piss turned off
-Some weapons now have selective fire modes (semi/full auto)
-Trying to level up past level 40 causes freezes, level cap set at 40
-Colonel Autumn carried a 10mm pistol, replaced with an Beretta M92
-The AA-12 Drum Mag was too rare, now you can find it on enemies
-The AWM was too common, added the XM8 assault rifle into the mod to balance this out
-Tesla armor has been replaced by the Enclave Elite BDU
-Super Mutants can now equip the SCAR-L
------------------------------CREDITS------------------------------
mojodajojo, for the mesh that is used to allow killable kids:
http://www.fallout3nexus.com/downloads/file.php?id=11185
daformat, for the script and book model used for the portable turrets:
http://www.fallout3nexus.com/downloads/file.php?id=10783
odin_ml, for his Shells and Slugs modder's resource:
http://www.fallout3nexus.com/downloads/file.php?id=4542
Short Fuse, Twinkie Masta, Spezz, Kimono, Vunsunta, Strykerwolf, L0RDN00B, for the P90 model/sounds/anims:
http://www.fallout3nexus.com/downloads/file.php?id=2205
Antistar, for his Dragonskin Body Armors:
http://www.fallout3nexus.com/downloads/file.php?id=10183
HeroinZero, for his weapon models/sounds:
http://www.fallout3nexus.com/modules/members/index.php?id=878945
Qwerty and The Expert, for the FN-SCAR model and texture:
http://www.fallout3nexus.com/downloads/file.php?id=6518
Zealotlee, for the ACR, MP5K and MP5 models:
http://www.fallout3nexus.com/modules/members/index.php?id=497446
KRIGos2, for the Dragunov SVD model:
http://www.fallout3nexus.com/downloads/file.php?id=4480
Dude719 and Toxa01, for the RPG-7 weapon:
http://www.fallout3nexus.com/downloads/file.php?id=11887
Alexscorpion, for his Barret M82 model
LoneWolf, Silvio Dante, Twinke Masta, for the USP .54 model.
RedrogueXIII and Einherjrar, for the AA12 model.
RedRogueXIII, DeadPixel, SilentAssassin12, Greg_Boyington, and GOTTCHA, for the TDI Vector model.
DEIMO5, for the Ingram M10, RPK, and M249 sound effects.
Twinke Masta, Millenia, FxDarkLoki, southparkkids, and Einherjrar for the AK-47.
metallicalec, for the M4A1 models.
Lonewolf/Shrike and Einherjrar, for the AWM model.
Vashts1985, Flamshmizer, Malignant, Millenia, El maestro De Graffiti, and Racer445, for the Desert Eagle models
-------------FINAL NOTES---------------
-If you need help, or you want to report a bug, email me at reborn.mod@gmail.com
-I take no responsibility for anything that happens to you, your game, or you computer because of this mod, I have to cover my ass.
-Don't complain if you don't like it, delete it and move on.
Credits: Me, Slayer_2, for creating the mod, and releasing it.
mojodajojo, for the mesh that is used to allow killable kids:
http://www.fallout3nexus.com/downloads/file.php?id=11185
daformat, for the script and book model used for the portable turrets:
h
mojodajojo, for the mesh that is used to allow killable kids:
http://www.fallout3nexus.com/downloads/file.php?id=11185
daformat, for the script and book model used for the portable turrets:
h

File Name: Fallout 3 Reborn V8.0.zip |
Author: Slayer_2 |
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File Size: 165.86 MB |
Files Added: 4 |
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Downloads: 2,527 (3 last week) |
Author Downloads: 7,751 (19 last week) |
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Posted: 01.09.2010 |
Supporters: 0 (+1 Add)
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