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Changelog:

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Multiplayer & Co-op:
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- Fixed bug where players could become invisible
- Fixed bug where weapons could disappear after completing objectives in Co-op
- Improved and fixed several issues with host migration
- Fixed bug that could display a profile restriction message when trying to join a lobby
- Fixed bug where users could get stuck in 3rd person view within Custom games
- Fixed bug where clients could remain on black screen if host left the game
- Fixed bug where Psych gas could get dropped in the wrong place
- Fixed bug where Psych gas could affect players outside of the deployment area
- Fixed bug where users could get stuck when killed by poison gas


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Map Editor:
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- Added information for Player Map playlists
- Fixed bug where User-made maps would not download properly in lobbies
- Fixed bug that made the user get stuck when igniting Firestorm nodes on certain maps


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Single Player:
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- Fixed issue when accessing the camera and when throwing rocks
- Fixed issue with accessing weapons. The user weapon inventory will be restored as soon as entering inside a safe house or when fast travelling
- Users that have missed the Relic located in Dr. Earnhardt cave will have the relic recover.
- Fixed the bug with the weapon models staying on screen
- The objective is now properly updated during “Kicking The Hornet’s Nest” mission
- New options to hide the HUD are now available in the option menu
- Fixed the issue when the user became invincible after failing the “Black Gold” mission numerous times
- Fixed game crashes that occurred when the user reconnects to Ubisoft servers using an account that has unlocked any MP item
- Fixed the issue where Sam was no longer in the jeep's turret, after placing two bombs and being killed several times in the “Black Gold”' mission

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