Freelancer HQ

Freelancer HQ (PC)

It is the dawn of the Thirtieth Century. The First Solar War has ended as chronicled in Starlancer, and the Four Houses of Humanity rule known space. Earth and the inhabitable worlds of its solar system are distant memories, mute reminders of humanity's appetite for self-destruction. Now, with the coming of the Age of Conquest, humanity has begun to focus its efforts towards expansion into the frontier worlds. Adventure, intrigue, and opportunity beckon you, the bold traveler, in an...
It is the dawn of the Thirtieth Century. The First Solar War has ended as chronicled in Starlancer, and the Four Houses of Humanity rule known space. Earth and the inhabitable worlds of its solar system are distant memories, mute reminders of humanity's appetite for self-destruction. Now, with the coming of the Age of Conquest, humanity has begun to focus its efforts towards expansion into the frontier worlds. Adventure, intrigue, and opportunity beckon you, the bold traveler, in an insanely epic and fascinating science-fiction universe appropriately titled - Freelancer. Coming in the year 2001, Freelancer promises to plunge you into a universe ruled by ruthless pirates, mercenary privateers, and fanatical missionaries. With its sophisticated 3D spaceflight system and real-time 3D character interaction, you will have complete control over buying and selling commodities, accepting missions for hire, customizing your spacecraft, or engaging in high-octane dogfights. Freelancer - find your fate and make a fortune, or die trying.

Available on: PC PC Rank: 73 / 5,250  | Overall Rank: 74 / 13,447

Game tags: Futuristic, Realistic, Spaceship, First-Person, Militaristic

Latest Media

Freelancer Screenshot
Freelancer Screenshot
Freelancer Screenshot
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News

Wing Commander creator returns to game design, teases... (1)
After a decade away from game design, Chris Roberts is returning to the source of his fame as he announces the Roberts Space Industries website; he has something new.

He's been working on something for "just under a year" and this October those who signup are promised a "private showing" of his next project. Past games include Freespace and Freelancer.
Posted: 11.09.2012 by Technet2k
Sin City's Robert Rodriguez talks games, 'films must ... (0)
As videogames continue to rise in popularity and get to grips with good storytelling, movies have to get "even better than ever" says director Robert Rodriguez.

Interactive is how storytelling is absorbed these days with games. Original Halo "still works cinematically" after 10 years. Rodriguez helped create Freelancer.
Posted: 25.08.2011 by Technet2k
View all Freelancer news...(2)

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