Gary Grigsby’s World at War: A World Divided (PC)
- Publisher:
- Matrix Games
- Developer:
- 2 by 3 Games
- Release Date:
- TBA
- Minimum System:
- n/a
- Type:
- Action
- Reality Factor:
- Realistic
- Real Time:
- Turns
- Map Size:
- Global
- Management:
- Minor Economy
- Extra:
- Management
- Combat Status:
- Militaristic
- Age:
- World War II
Game Description
Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.
World at War: A World Divided is a dynamic, turn-based strategy game of World War II that puts you in the role of some of the most legendary leaders of history. Four tutorials and three campaigns and five scenarios let you learn the system quickly and start fighting the whole war and beyond.
Features:
* Three full-length campaign games (Total War, Axis Blitz, and Arsenal of Democracy), all starting in summer 1940 and lasting to the end of the war.
* Five shorter scenarios (Spring’40, Summer’41, Spring’42, Summer’43 and East Vs West – 1946).
* Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 40 different countries
* Over 370 areas on a sprawling world map
* Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
* Each unit has up to 14 attributes, most of which can be improved through research and development
* Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
* Fog of War rules that hide enemy units and production
* Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
* PBEM playability for two to five players
* TCP/IP/LAN playability for 2 to five players
* Challenging AI that offers a unique gaming experience
* Ability to automate either or both the Production and Research functions
* Four in-depth tutorials that smoothly integrates the player with the game
* Soviet and American War Readiness levels that dictate their production levels and entry into the war
* Detailed political rules for neutral countries including trade agreements and random political events. Allows countries to support a world power with resources and production, or even enter the war on the side of one of the major powers.
* Added realism in combat with rules for bombardment combat and suppression, combined arms attacks, Japanese Kamikaze units and much more.
* Strategic bombing targeting capability allows players to separately target factories, resources or railroads. Different air units have modified attack ratings versus different target types.
* Random technology breakthroughs add to replayability while also increasing realism with items such as German Jet Engines and Panzerfausts and Allied Proximity Fuse shells and Air launched ASW torpedoes.
* Player purchased spies, signals intelligence and security forces allow players a way to see through the fog of war, steal technology from other players, and improve their combat capabilities.
* Unit advancement to Veteran and Elite unit status.
* Additional unit art includes Me-262 jet fighters and B-29 bombers that visually show improvement in unit attributes.
* Optional NATO symbols unit set for ground units.
* Victory conditions that include strategic victory points for key territories. Axis high-water mark impacts victory levels even in games in which the Axis countries ultimately surrender.
World at War: A World Divided is a dynamic, turn-based strategy game of World War II that puts you in the role of some of the most legendary leaders of history. Four tutorials and three campaigns and five scenarios let you learn the system quickly and start fighting the whole war and beyond.
Features:
* Three full-length campaign games (Total War, Axis Blitz, and Arsenal of Democracy), all starting in summer 1940 and lasting to the end of the war.
* Five shorter scenarios (Spring’40, Summer’41, Spring’42, Summer’43 and East Vs West – 1946).
* Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 40 different countries
* Over 370 areas on a sprawling world map
* Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
* Each unit has up to 14 attributes, most of which can be improved through research and development
* Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
* Fog of War rules that hide enemy units and production
* Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
* PBEM playability for two to five players
* TCP/IP/LAN playability for 2 to five players
* Challenging AI that offers a unique gaming experience
* Ability to automate either or both the Production and Research functions
* Four in-depth tutorials that smoothly integrates the player with the game
* Soviet and American War Readiness levels that dictate their production levels and entry into the war
* Detailed political rules for neutral countries including trade agreements and random political events. Allows countries to support a world power with resources and production, or even enter the war on the side of one of the major powers.
* Added realism in combat with rules for bombardment combat and suppression, combined arms attacks, Japanese Kamikaze units and much more.
* Strategic bombing targeting capability allows players to separately target factories, resources or railroads. Different air units have modified attack ratings versus different target types.
* Random technology breakthroughs add to replayability while also increasing realism with items such as German Jet Engines and Panzerfausts and Allied Proximity Fuse shells and Air launched ASW torpedoes.
* Player purchased spies, signals intelligence and security forces allow players a way to see through the fog of war, steal technology from other players, and improve their combat capabilities.
* Unit advancement to Veteran and Elite unit status.
* Additional unit art includes Me-262 jet fighters and B-29 bombers that visually show improvement in unit attributes.
* Optional NATO symbols unit set for ground units.
* Victory conditions that include strategic victory points for key territories. Axis high-water mark impacts victory levels even in games in which the Axis countries ultimately surrender.
Available on: PC
Gary Grigsby’s World at War: A World Divided game official site...
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| PC Rank: | 1293 of 3,482 |
| Overall Rank: | 2043 of 9,345 |
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