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X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life modification.
X-Half-Life

XDM features:

Classic Deathmatch (free for all)
Team Deathmatch (up to 4 teams)
Capture The Flag (2 teams)
Domination (up to 4 teams)
Singleplayer (yeah, it's still worth playing! :) )
Co-Operative (Monster DM and other modes)

Also featuring old and new weapons, new high-quality maps, new hi-def models, flexible network code*, lots of special effects with no hi-end hardware requirements. XDM offers full set of customization options: HUD/GUI colours, chat, team names and colours, weapon slots, translatable string. All original Half-Life maps, models and sprites are compatible with this mod, even some single-player mods like Timeline 2: Iced Earth (which don't have teir own DLLs) are playable. Improved entity management system allows massive online matches (32 players) with tons of weapons, boxes, rockets, monsters, explosions and other stuff flying around. The mod includes optional botmatch mode with up to 31 angry HPB bots (experimental, but more than just 'playable' >:) ).
Don't underestimate the power of GoldSource!

This mod has been developing since 2001 (first public testing date) and continues in 2012! :)
More info on official site and forum.

>) Official site: x.netheaven.ru
>) Screenshots
>) Official forum (international)
>) Forum on Half-Life.ru (russian)

* Since 3030 XHL features new network game rules system approach. No more tons of per-frame and unneeded updates. Server decides what info is needed by every client and sends updates only when it changes. Some fx entities have also introduced "on-demand" client data update system. Now each connected player recieves current entity state if needed (env_rain active/turned on). Also many effects combined into single events (ev_).

WARNING: currently available download is a BETA and can be considered old buggy boring trash. Please wait for the real release.

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