Half-Life 2 (PC)
- Publisher:
- VU Games
- Developer:
- n/a
- Release Date:
- 16.11.2004
- Minimum System:
- Pentium 1.2 Ghz, 256 RAM
- Reality Factor:
- Realistic
- Perspective:
- First-Person
- Blood Level:
- Medium Blood
- Age:
- Futuristic
Half-Life 2 Cheats & Cheat Codes
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MAIN HALF-LIFE 2 CHEAT CODES:
In order to use the cheats, you must have the console enabled in the game, "C:\Half Life 2\hl2.exe -console"
When you are in the game, you need to activate the console by pressing "`" (The key to the left of 1) and type the following:
| Code: | Description: |
|---|---|
| god | Turns god mode on (server side only). |
| buddha | Reduces your health, but wont let you die. |
| mpulse 101 | Gives you weapons available in the current map. |
| noclip | Allows you to walk through walls |
| give item_suit | Gives HEV suit. |
| give item_battery | Gives the HEV suit and flashlight batteries. |
| impulse 82 | Spawns jeep. |
| hurtme xx | Hurts the player. xx represents any number between 1 and 100 to specify damage amount. |
| notarget | Player becomes |
| npc_create | Creates an NPC. Only works in a world that already has an NPC entity. |
| npc_create_aimed | Creates an NPC aiming away from the player. |
| sv_gravity xxx | World gravity. xxx represents the amount. |
| sv_stopspeed xxx | Minimum stopping speed when on ground. xxx represents the amount. |
| sv_friction x | World friction. x represents the amount. |
| sv_bounce x | Bounce multiplier for when physically simulated objects collide with other objects. x represents the amount. (1 is normal) |
| sv_maxvelocity 3500 | Specifies the maximum velocity of any moving object. (edit figure) |
| air_density xx | Changes the density of air. xx represents the amount. |
| dsp_explosion_effect_duration x - Specifies length of confusion/ear | ringing effect. x represents the amount. |
| physcannon_tracelength # | Changes the length that objects can be pulled from |
| physcannon_cone # | Changes the radius of the cone used to pick up objects |
| physcannon_maxmass # | Changes how large pulled objects can be |
| physcannon_pullforce # | Changes how quickly objects are pulled |
| physcannon_maxforce # | Changes how hard you propel objects |
| sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
| mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
| sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
| sv_waterdist # | Set Vertical View when eyes are near water plane. |
| air_density # | Change the density of air. (Add number in place of #) |
| dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
| prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
| picker | Toggles Picker mode on |
| setpos | Move player to specified origin |
| sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
| npc_create | Creates an NPC |
| npc_create_aimed | Creates an NPC (Aiming away from player) |
| cl_showfps 1 | Shows FPS Rate |
| sv_friction # | Set World Friction (Add number in place of #) |
| sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
| sv_gravity # | Set Gravity (Add number in place of #) |
| setang | Snap players eyes to a specified pitch yaw |
| cl_drawhud 1 | Toggle HUD display On |
| cl_enablehud 1 | Toggle HUD display On |
| Map # | Load Map (Input title in place of #) |
| Developer # | Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) |
| +mlook | Enables mouse look |
| exec # | Execute a script file (Input filename in place of #) |
| viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
| give # | Give weapon (Input weapon name in place of #) |
| hud_quickhelp/text? 1 | Shows Crosshairs |
| maps | Displays Map listing |
| noclip | Ability to walk through walls (Server Side Only) |
| notarget | Invisible to NPC's |
| impulse 82 | Spawn a Jeep |
| impulse 101 | All Weapons |
| Hurtme # | Damages player by whatever variable you input as # |
| buddha | Health never goes below 1 |
| impulse 76 | Grunt-O-Matic |
| give weapon_shotgun | Recieve a Shotgun |
| thirdperson | Third Person View |
| firstperson | First Person View |
| sv_cheats 1 | Activates Cheats |
| crosshair 0 | Disables Crosshair |
| sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
| sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
| sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
| mat_depthbias_normal 1 | See through walls |
| give weapon_annabelle | gives you Father Gregori's modified shotgun |
| ai_disable | toggles enemy AI on/off |
| sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
| impulse 203 | removes the item or NPC pointed at |
| mat_fullbright 1 | removes all shadows (a 0 restores them) |
| skill # | change skill level (# = 1, 2, or 3) |
| status | shows some game info, incl. current map |
| help $ | replace $ with a command to get a brief description of it |
| sk_max_357 # | # is new max ammo for .357 Magnum |
| sk_max_ar2 # | # is new max ammo for Pulse Rifle |
| sk_max_ar2_altfire # | # is new max ammo for Pulse Rifle energy orbs |
| sk_max_buckshot # | Raises your max number of shells to that number. |
| sk_max_crossbow # | # is new max ammo for crossbow |
| sk_max_grenade # | # is new max ammo for hand grenades |
| sk_max_pistol # | # is new max ammo for pistol |
| sk_max_rpg_round # | # is new max ammo for RPG |
| sk_max_smg1 # | # is new max ammo for submachine gun |
| sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
| sv_unlockedchapters # | unlocks chapters 1 thru # (15 is end credits) |
| sk_plr_dmg_pistol # | # is new damage value for pistol |
| sk_plr_dmg_357 # | # is new damage value for .357 Magnum |
| sk_plr_dmg_ar2 # | # is new damage value for Pulse Rifle |
| mat_fullbright 1 | removes all shadows (a 0 restores them) |
| sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
| cl_showpos 1 | brings up position display in top right of screen (0 removes it) |
| getpos | can be used to get current coords for use with setpos |
| sk_plr_dmg_smg1_grenade # | # is new damage value for SMG grenades |
| sk_plr_dmg_smg1 # | # is new damage value for submachine gun |
| sk_plr_dmg_rpg_round # | # is new damage value for RPG rockets |
| sk_plr_dmg_grenade # | # is new damage value for grenades |
| sk_plr_dmg_crowbar # | # is new damage value for crowbar |
| sk_plr_dmg_crossbow # | # is new damage value for crossbow |
| sk_plr_dmg_buckshot # | Raises damage done by each pellet. |
| net_graph 1 | a more thorough fps display |
| impulse 83 | Spawn an Air Boat |
| cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
| weapon_smg1 | MP7 with grenade launcher |
| weapon_shotgun | Shotgun |
| weapon_rpg | Rocket Launcher |
| weapon_pistol | Pistol |
| weapon_physcannon | The Manipulator |
| weapon_crowbar | Gordon's classic |
| weapon_frag | Fragmentation Grenade |
| weapon_crossbow | Crossbow |
| weapon_ar2 | Overwatch Standard Issue Pusle-Rifle |
| weapon_bugbait | Bug Bait (from Antlion Guards) |
| weapon_357 | 357 Magnum Revolver |
| sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
| give item_battery | Increases suit charge by 15 points. |
| give item_box_mrounds | Spawns primary fire ammo for the submachinegun |
| give item_ammo_crossbow | Spawns ammo for the crossbow |
| give item_ammo_357 | Spawns ammo for the .357 magnum |
| give item_box_srounds | Spawns ammo for the 9mm pistol |
| give item_rpg_round OR give item_ml_grenade | Spawns grenades for the RPG |
| give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough.......... |
| give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
| give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
| give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle |
| mat_yuv 1 | black-and-white mode |
| host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). |
| ch_createairboat | Makes an airboat |
| ch_createjeep | Make a jeep |
| give item_suit | Gives you the HEV Suit |
| Kill | You die. |
| shake | Creates an earthquake. |
| r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. |
| r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
| cl_drawhud 0 | Toggles HUD off. |
| cl_enablehud 0 | Toggles HUD off. |
| mat_yuv 0 | Enables Color Mode |
| item_healthkit | Gives you the large health kit (25HP) |
| item_healthvial | Gives you the small health vial (10HP) |
| sv_unlockedchapters # (Note: 15 is end credits) | Unlock chapters 1 thru # |
| physcannon_cone # | Changes the radius of the cone used to pick up objects |
| physcannon_tracelength # | Changes the length that objects can be pulled from |
| physcannon_maxmass # | Changes how large pulled objects can be |
| physcannon_pullforce # | Changes how quickly objects are pulled |
| physcannon_maxforce # | Changes how hard you propel objects |
| bind X "Impulse 101" | Creates a hot key for instant stock of weapnos and ammunition using the "x" key |
| d1_canals_01 | Spawns you in the canals. |
| d1_town_01 | Spawns you in Ravenholm |
| d1_trainstation_01 | Spawns you in train station |
| d1_under_01 | Spawns you in lab |
| d2_coast_01 | Spawns you on the coast (Vehicle) |
| d2_prison_01 | Spawns you in Nova Prospekt |
| d3_c17_01 | Spawns you in the city 17 rebellion |
| d1_canals_02 | Spawns you deeper in the canals. |
| d1_under_02 | Spawns you in the lab chapter after the second load point. |
| d1_trainstation_05 | Spawns in the train station after the third load point. |
| d1_trainstation_03 | Spawns in the train station after the second load point. |
| d1_trainstation_02 | Spawns you in train station after the first load point. |
| d1_town_05 | Spawns you near the end of Ravenholm. |
| d1_town_04 | Spawns you in Ravenholm after the third load point area. |
| d1_town_03 | Spawns you in Ravenholm after the second load point area. |
| d1_town_02 | Spawns you in Ravenholm after the first load point area. |
| d1_canals_end | Spawns you near the end of the canals. |
| d1_under_03 | Spawns you in the lab chapter after the third load point. |
| d1_under_04 | Spawn the lab chapter near the end. |
| d2_coast_02 | Spawns you in the coast area after the first load point. |
| d2_coast_03 | Spawns you in the coast area after the second load point. |
| d2_coast_04 | Spawns you in the coast area after the third load point. |
| d2_coast_05 | Spawns you in the coast area after the fourth load point. |
| d2_coast_06 | Spawns you in the coast area after the fifth load point. |
| d2_coast_07 | Spawns you in the coast area after the sixth load point. |
| d2_coast_08 | Spawns you in the coast area near the end of it. |
| d2_prison_02 | Spawns you in Nova Prospekt after the first load point. |
| d2_prison_03 | Spawns you in Nova Prospekt after the second load point. |
| d2_prison_05 | Spawns you in Nova Prospekt near the end of the level. |
| d2_prison_04 | Spawns you in Nova Prospekt after the third load point. |
| d2_coast_09 | Spawns you in the coast area after the eighth load point. |
| d2_coast_10 | Spawns you in the coast area after the ninth load point. |
| d2_coast_11 | Spawns you in the coast area after the tenth load point. |
| d2_coast_12 | Spawns you near the end of the coast area. |
| d1_canals_03 | Spawns in you in the canals after the second load point. |
| d1_canals_04 | Spawns in you in the canals after the third load point. |
| d1_canals_05 | Spawns in you in the canals after the fourth load point. |
| d1_canals_06 | Spawns in you in the canals after the fifth load point. |
| d1_canals_07 | Spawns in you in the canals after the sixth load point. |
| d1_canal_08 | Spawns in you in the canals after the seventh load point. |
| d1_canal_09 | Spawns in you in the canals after the eighth load point. |
| d1_canal_10 | Spawns in you in the canals after the ninth load point. |
| d1_canals_11 | Spawns in you in the canals after the tenth load point. |
| d1_canals_12 | Spawns in you in the canals after the eleventh load point. |
| d1_canals_13 | Spawns in you in the canals close to the end. |
| d3_c17_04 | Spawns you in City 17 after the third load point. |
| d3_c17_03 | Spawns you in City 17 after the second load point. |
| d3_c17_02 | Spawns you in City 17 after the first load point. |
| d3_citadel_05 | Spawns you at the end of the Citadel. |
| d3_citadel_04 | Spawns you after the third load point in the Citadel. |
| d3_citadel_03 | Spawns you after the second load point in the Citadel. |
| d3_citadel_02 | Spawns you after the first load point in the Citadel. |
| d3_citadel_01 | Spawns you near the beginning of the Citadel. |
| d2_prison_08 | Spawns you near the end of Nova Prospekt. |
| d2_prison_07 | Spawns you in Nova Prospekt after the sixth load point. |
| d2_prison_06 | Spawns you in Nova Prospekt after the fifth load point. |
| d1_trainstation_06 | Spawns you near the end of the train station. |
| d1_eli_02 | Spawns you in Eli's Lab. |
| d1_eli_01 | Spawns you after the canal, outside of Eli's Lab. |
| d3_c17_05 | Spawns you in City 17 after the fourth load point. |
| d3_c17_06 | Spawns you in City 17 after the fifth load point. |
| d3_c17_07 | Spawns you in City 17 after the sixth load point. |
| d3_c17_08 | Spawns you in City 17 after the seventh load point. |
| d3_c17_09 | Spawns you in City 17 after the eighth load point. |
| d3_c17_10 | Spawns you in City 17 after the ninth load point. |
| d3_c18_11 | Spawns you in City 17 after the tenth load point. |
| credits | Starts you at the credits |
| intro | Starts you at the games Intro. |
| d1_breen_01 | Spawns you at the beginning of Chapter 13. |
| d3_c17_13 | Spawns you near the end of City 17. |
| d3_c17_12 | Spawns you in City 17 after the eleventh load point. |
| item_dynamic_resupply | Fragmentation Grenade |
| weapon_annabelle | Father Annabelle Grigori's shotgun, uses 357 magnum ammo |
| 0.05 | slow |
| 0.5 | mid-slow |
| 0.1 | super-slow |
| 0.0 | stop time |
| map d3_citadel_04 | Changes you to a level where you start with the super gravity gun |
| changelevel d1_trainstation_01 | Switches you to the first level, replace d1_trainstation_01 with other map names if you want |
| give weapon_physcannon | Gives you the gravity gun again |
| stop | Stops recording the current demo. |
| record demo_name | Records a demo of all the user's actions within the game until the "stop" command is issued. |
| play demo_name | Plays demo.(change demo_name to the demo you want to be played) |
| give weapon_alyxgun | Gives you the 'Alyx Gun' |
| sk_plr_dmg_alyxgun # | # is new damage for Alyx Gun (default 150 |
| sk_max_alyxgun # | # is new max ammo for Alyx Gun (default 0) |
| physcannon_megacannon 1 | Makes your Gravity Gun a Super Gravity Gun |
Half-Life 2 Trainers, Cheats Downloads
| Name: | Size: | |
|---|---|---|
| Unlocker | 2 KB | Download it! |
| +19 Trainer by Ages | 12 KB | Download it! |
| +14 Trainer by iND | 12 KB | Download it! |
| Ammo Trainer by Revolver | 12 KB | Download it! |


















