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Title : dm_arctic_vendetta_sun_V3; dm_arctic_vendetta_snow_v3;
Version : 3
Release Date : March 21, 2008
File(s)name(s) : dm_arctic_vendetta_sun_V3.bsp; dm_arctic_vendetta_snow_v3.bsp
Build Time : 2 months
Author(s) : Brad "Redclaw" Tempchin
Email Address :
Website: :
My HL2 Server IP:
Type : Deathmatch & Team Deathmatch
Custom Textures : Yes
Custom Sounds : No
Custom Models : Yes

By way of introduction, I am "Redclaw" and I have spent the last 4 years mapping for AVP2. I also served as a map reviewer for PlanetAVP.
About 4 months ago I jumped in the Half Life 2 arena feet first. It's been a total blastand I love the HL2 world. Hammer is a great
level designer compared to what I had to work with in the AVP2 world. If play AVP2 and would like to check out those maps please PM me.

Arctic Vendetta is a bitterly cold world with a old hydro plant nestled in a deep snow filled valley. The facility is closed for the season
so no one is supposed to be there. I have included two Arctic is a nice sunny day at 20 degrees (F) and another
map where it's a lot colder, darker, and snowing. Have fun exploring the place and with all my maps...there is a secret room and
some nasty traps. This is my first major HL2 Deathmatch map release and I am sure I still have a lot to learn. So please go easy on me
folks if it is not quite up to what other people are releasing. I hope people will appreciate the hard work and effort that went into
these two maps.

Upate Information - V3
Bug fixes:

-Fixed floating rock cluster models.
-Fixed mountian with damaged displacement brush
-Removed most distorted textures and cleaned up displacement geometery in places.
-Smoothed out some terrain rough spots.
-used a new snow ground texture that removed a light dampening mask as well as the sliding effect.

Other fixes:
-retextured several of the hills
-reblended the textures on many of the cliffside brushes to match groundcover.
-added a new terrain base to allow for more brushes and better lighting.

-new lighting system with a stronger light and more detailed shadows (reset texture lightmaps to 32 instead of 64) for terrain
-added a an env_sun object (Sun map version only)
-added a secret teleporter (you will need to find it to see where it takes you).
-added some pine trees
-a few new pickups around the map
-made it possible to climb some of the other hills to improve game flow


Unzip the files dm_arctic_vendetta_sun_V3.bsp and/or dm_arctic_vendetta_snow_v3.bsp:
SteamSteamapps<>half-life 2 deathmatchhl2mpmaps

My Thanks

Support: "The Saddist" for helping me early on in my learning Hammer.
"Boshed" for technical help with hammer and learning random triggers.
"Stene" for his help with ice effects and letting me look at his great map "gm_winterforest".
To all the people who are currently hosting my maps on their HL2 game servers.

Testors: To my AVP2 budds for helping me test out this map: "Troglodyte" and "Rasirez" Thanks for finding all the buggies!

Map Inspiration: My thanks To "Agent Smith" for his insperational "dm_hydro_b2.bsp" map. Also to "DUX" for his amazing dm_drift map.

Other: To the folks at Valve for making Half Life 2.

HL2 Deathmatch Maps:


Other Notes:

Please feel free to email me ( with suggestions and bugs you might find in my maps.

I run a dedicated server called "Redclaws Dedicated HL2 Server", please come join anytime.

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

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