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No More Room in Hell
Half-Life 2 mod | Released Oct 30, 2011

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desura

Moddb profile drop down image by SickJoe
Install No More Room in Hell using Desura The easiest way to play Install Now
Image RSS Feed Latest Screens
Community Spotlight: nms_isolated by lou saffire Community Spotlight: nms_isolated by lou saffire Community Spotlight: nms_isolated by lou saffire
Blog RSS Feed Report abuse Latest News: NMRiH Beta 1.04 Download Live!
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17 comments by Dman757 on Apr 17th, 2012

A few words from Dman:
Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog below.

We have new things for all to enjoy! Like survival? Well we have a new community map just for that. We've included the map in our official build because we liked it so much, it's called nms_isolated created by Lou Saffire. Hate high pings? Our lead programmer ssba has vastly improved network performance when it comes to npcs on a server. Linux server owner? Thanks to a generous donation of a server by BloodBathGaming.net we have been able to work out the kinks in our Linux server files. Same goes for RawCG.net who as always provides us with excellent official public and private windows testing servers.
Full Client Download Links

NMRiH Beta 1.04 Client Full

Desura Digital Distribution

User Posted Image
Patch Download Locations:

NMRiH Beta 1.03 to 1.04 Patch

Desura Digital Distribution

User Posted Image

1.04 Changelog


Code

Disabled collision of safe zone supplies with players / npcs
Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
Fixed negative zombie counts on hud
Disabled listen server autostart to try to cut down on number of invalid token errors
Fixed memory corruption bugs in Survival Mode
Fixed supply wave crash bug on Linux servers
Changed zones to no longer lose health if there are no survivors present in them
Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
Changed drain rates to the following:
Drain per zombie per sec: 0.5 -> 0.15
Max drain per sec: 5 -> 2
Drain per sec while empty: 0.25 -> 0.2
Player drain counter per sec: 1.5 -> 1.75
Optimized npc networking for better performance in open areas & with large amount of npcs
Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
Fixed orientation/model of "nmrih_safezone_supply" for Hammer
Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
Fixed various client and server crashes
Fixed Join game dialog; loading screens now properly update with the corresponding map in play
Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

Art

Added various static furniture props
Added and optimized various particle effects
Added new supply cache GUI
Added missing camera movement to fireaxe
Added recoil camera movement to MP5A3
Updated SV10 reload animation
Changed flashlight texture
Added new "Movie" texture to nmo_broadway theater.

Sound

Fixed script error that prevented wave complete sound to play
Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

nms_flooded

Fixed supply drop being out of reach because of clipping
Fixed clip preventing items to be picked up at some locations
Clipped various "godspots"
Added static ammo that goes with the gun at a few locations
Added a bit more ammo around the buildings
Added traps (gas tank/flamethrower that can set fire to zombies and humans)
Added more light at point A to make players feel more safe inside the safezone
Added one barricade position to every door frame
Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
Removed zombie spawns around the house, zombies will only come from outside the map boundaries
Added winning condition (Survive till wave 10 and a chopper appears)
nmo_chinatown
Removed some unnecessary zombie spawns
Removed some unnecessary barricade boards and entities to save on ent data
Added slight increase to overall lighting
Clipped off several "godspots" (counters, dumpsters, etc.)
Improved optimization in several areas
Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
Added some shotgun ammo boxes in gun shop area
Replaced all tables and file cabinets with new static prop versions
nmo_broadway
Changed texture on movie theater screen
nms_isolated
Added nms_isolated (community map from lou_saffire)

Map Spotlight nms_isolated

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