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Haunted is a survival horror game that takes place in 1970s Los Angeles, where the player must make their way out of the city alive. The player must defend themselves against the reanimated corpses called the Haunted, as they make their way through an old auto garage, dirty underground sewers, deserted city streets, an abandoned theatre, and a dilapidated tavern. I was one of six Level Designers on the project, and was responsible for scripting the car light puzzle sequence, implementing enemy encounters across the city streets, as well as designing and building the interior of the abandoned theatre in collaboration with another Level Designer.

Haunted, The Guildhall at SMU April – September 2007
Level Designer (team of 14 people)

* Half-Life 2 survival horror project where the player must defend themselves against the reanimated corpses called the Haunted, and make their way out of the city alive
* Scripted the car light puzzle sequence, as well as implemented various enemy encounters across the city streets
* Designed and built the interior of the abandoned theatre using BSP brushes, static and physics objects, and lighting in collaboration with another Level Designer
* Integrated different sections of the level together in collaboration with other Level Designers

~Steven Chew

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