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Author: Fistful of Frags Team
This server update is highly recommended, if you own a dedicated server... Doesn't break compatibility with beta 2.5 client versions. The main change is the return to a progressive notoriety system, not restarted anymore. Read the notes for full details.
Changes/additions:
- Back to old notoriety system, progressive, notoriety isn't restarted. Initial notoriety still can be customized (35-50 range). There is 100 notoriety limit which cannot be surpassed, however any additional notoriety gained is still accounted and displayed in final scoreboard.
- Map duration is no longer measured in time but rounds. FoD normal mode last 3 rounds always, FoD 1 crate mode: 5-10 rounds (fof_fodalt_maxrounds), FDM: 5-10 (fof_fdm_maxrounds), Bounty: 5-15 (fof_bounty_maxrounds).
- Notoriety increasing is proportional to the number of rounds to play, the more rounds the slower it increases.
- Bounty mode: teams can be swapped optionally, use cvar fof_bounty_swapteams to enable or disable this feature
- Few Dollars More end music fixed
- Explosive arrows: area of effect decreased 15%
- Visible server slots in browser show the maximum slots allowed per map, so players won't join thinking there is any free slot to play ( this doesn't apply in coop mode)
- coachgun/shotgun do sligtly less damage over long distances
- beard health rate increased +10%
- added cvar fof_fdm_bossfreedom for future "kill the boss" maps, disables any func_brush entity which restricts boss movement. Future maps for this mode will allow 2 ways of playing, one with boss confined to a building/small area, and another with no movement restrictions for bosses. Server admins will decide which one they prefer, first mode is meant for public games.
This server update is highly recommended, if you own a dedicated server... Doesn't break compatibility with beta 2.5 client versions. The main change is the return to a progressive notoriety system, not restarted anymore. Read the notes for full details.
Changes/additions:
- Back to old notoriety system, progressive, notoriety isn't restarted. Initial notoriety still can be customized (35-50 range). There is 100 notoriety limit which cannot be surpassed, however any additional notoriety gained is still accounted and displayed in final scoreboard.
- Map duration is no longer measured in time but rounds. FoD normal mode last 3 rounds always, FoD 1 crate mode: 5-10 rounds (fof_fodalt_maxrounds), FDM: 5-10 (fof_fdm_maxrounds), Bounty: 5-15 (fof_bounty_maxrounds).
- Notoriety increasing is proportional to the number of rounds to play, the more rounds the slower it increases.
- Bounty mode: teams can be swapped optionally, use cvar fof_bounty_swapteams to enable or disable this feature
- Few Dollars More end music fixed
- Explosive arrows: area of effect decreased 15%
- Visible server slots in browser show the maximum slots allowed per map, so players won't join thinking there is any free slot to play ( this doesn't apply in coop mode)
- coachgun/shotgun do sligtly less damage over long distances
- beard health rate increased +10%
- added cvar fof_fdm_bossfreedom for future "kill the boss" maps, disables any func_brush entity which restricts boss movement. Future maps for this mode will allow 2 ways of playing, one with boss confined to a building/small area, and another with no movement restrictions for bosses. Server admins will decide which one they prefer, first mode is meant for public games.









