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This is a hot fix designed for SERVER HOSTS ONLY. This fixes several gameplay issues detailed in the full description.

Change Log

BETA 4.0.2 SERVER FIX

~ Fixed infinite loop on map change if ge_gameplay_mode == 1 and gameplaycyle.txt only has 1 gameplay in it
~ Fixed ge_gameplay_mode == 2 not cycling through gameplaycycle.txt
~ Moved round ending to BEFORE the new gameplay is loaded to allow OnRoundEnd() to be called for the current gameplay instead of the new one

~ Fixed LTK not being active on map change load
~ Fixed CTK forcing DM mode on map change sometimes
~ Fixed Gun Game restarting the round needlessly if gg_deathmatch is set to 1 at gameplay load
~ Fixed Gun Game round/match end scoring
~ Fixed Gun Game not assigning score properly to players who join late in the game
~ Added prompt to CTK when the round is restarted after a second player joins
~ Added prompt to Gun Game when the round is restarted due to deathmatch mode being activated

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