Half-Life 2: Episode One HQ
Half-Life 2: Episode One HQ (PC)
Available on: PC PC Rank: 933 / 5,243 | Overall Rank: 1021 / 13,432
|"I'm interested in projects, not in companies," says ... (1)|
|Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places?
Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.
|Posted: 24.07.2012 by Technet2k|
|Newell: Innovation must continue with hardware, 'sell... (1)|
|Valve boss Gabe Newell pins hopes on constant innovation, and so if it starts to struggle then they'd consider releasing hardware themselves, despite probably being rubbish at it.
It would be a last resort but a necessary one to "get these kind of projects started" - it's "definitely not the first thought" they have at Valve, but they'd take on the challenge if need be.
|Posted: 20.02.2012 by Technet2k|
|Valve's "oldest and longest running fanbase" want Hal... (1)|
|A Steam Group calling themselves 'A Call for Communication (Half-Life)' is now 10k members strong and they're campaigning for fans to be given more Half-Life info.
It's been a "frustrating experience" getting nothing from Valve over the series' future, and while it's "greatly appreciated" the support current titles are getting, they want a word or two on Half-Life.
|Posted: 17.01.2012 by Technet2k|
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