Half-Life 2: Episode One HQ
Half-Life 2: Episode One HQ (PC)
Available on: PC PC Rank: 703 / 5,803 | Overall Rank: 741 / 14,195
|Valve has "crowd-sourced supervision" of decisions, f... (1)|
|Why no Half-Life XVIII by now? Gabe Newell has commented a little on why they don't just churn out Half-Life sequels, much to the dismay of many, as they decided to tackle multiplayer games instead.
This was when there had "never been a commercial successful multiplayer game" before, yet they went for it. They also had plenty of insiders doubtful of Steam, future overlord of PC gaming.
|Posted: 06.01.2014 by Technet2k|
|Valve's Marc Laidlaw releases 'teaser' video (3)|
|How, within a simple few seconds, do you get a significant player base frothing at the mouth? You get a Valve executive to teasingly point at the number '3' in an elevator, before choosing another level in the building.
Naturally this might be thought of as a Half-Life 3 trolling, but there's a real significant chance this might be for a Left 4 Dead 3 reveal. It's got an 'L', a '3' and a '4' in the clip.
|Posted: 24.07.2013 by Technet2k|
|"I'm interested in projects, not in companies," says ... (1)|
|Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places?
Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.
|Posted: 24.07.2012 by Technet2k|
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