Game Card
Half-Life 2: Episode One (PC)
- Publisher:
- TBA
- Developer:
- Valve Software
- US Release:
- 01.06.2006
- EU Release:
- n/a
- Minimum System:
- n/a
- Reality Factor:
- Fantasy
- Perspective:
- First-Person
- Blood Level:
- Medium Blood
- Age:
- Futuristic
Cheats & Hints
Half-Life 2: Episode One Cheats & Codes
Modify your existing [install directory]\episodic\cfg\config.cfg file (with Notepad) and change con_enable to "1" to enable the console. While you are there, check which key is bound to the toggleconsole command and press this button once you get into the game in order to access the console. The key is probably [`] (tilde). Once in the console, type sv_cheats 1 to enable cheat mode. Once cheat mode is enabled, the game will allow you to use the developer's official cheat codes and the debug menu (SHIFT + F1).
| Code: | Description: |
|---|---|
| sv_cheats 1 | Enable Cheat Mode |
| sv_cheats 0 | Disable Cheat Mode |
| ai_disable | Toggle Enemy AI |
| buddha | Player Takes Damage But Won't Die |
| god | God Mode |
| hurtme # | Decrease Health by # |
| impulse 101 | All Weapons and Ammo |
| noclip | No Clipping Mode |
| notarget | Invisibility |
| ch_createairboat | Spawn Airboat |
| ch_createjeep | Spawn Jeep |
| mat_wireframe 1 | Wireframe Mode |
| sv_noclipduringpause 1 | No Clipping During Pause |
| sv_infinite_aux_power 1 | Unlimited Auxillary Power |
| showtriggers 0 | Show Trigger Brushes |
| zombie | Spawns a Zombie. |
| zombine | Spawns a Zombine (Combine Zombie) |
| zombie_torso | Spawns a Zombie without legs. |
| fastzombie | Spawns a Fast Zombie. |
| crow | Spawns a Crow |
| cscanner | Spawns a Combine Scanner. |
| combine_s | Spawns a Combine Soldier. |
| citizen | Spawns a City 17 Citizen. |
| breen | Spawns Breen. |
| barney | Spawns Barney. |
| barnacle | Spawns a barnacle. |
| antlion | Spawns an Antlion. |
| alyx | Spawns Alyx. |
| antlionguard | Spawns an Antlion Guard. |
| stalker | Spawns a Stalker. |
| strider | Spawns a Strider. |
| vortigaunt | Spawns a Vortigaunt. |
| turret_ceiling | Spawns a Ceiling Turret. |
| seagull | Spawns a Seagull |
| pigeon | Spawns a Pigeon. |
| dog | Spawns Dog. |
| mossman | Spawns Mossman |
| monk | Spawns Father Gregori |
| poisonzombie | Spawns a Poison Zombie. |
| rollermine | Spawns a Rollermine. |
| metropolice | Spawns a Combine Metrocop |
| manhack | Spawns a Manhack |
| launcher | Spawns a Headcrab Launcher |
| kleiner | Spawns Kleiner |
| ichthyosaur | Spawns a Ichthyosaur. |
| headcrab_poison | Spawns a Poison Headcrab |
| headcrab_black | Spawns a Poison Headcrab |
| headcrab_fast | Spawns a Fast Headcrab |
| headcrab | Spawns a Headcrab. |
| helicopter | Spawns a Combine Helicopter |
| gman | Spawns Gman |
| eli | Spawns Eli |
| combinegunship | Spawns Combine Gunship |
| turret_floor | Spawns a Floor Turret. |
| combinedropship | Spawns a Combine Dropship |
| crabsynth | Spawns a Crab Synth |
| mortarsynth | Spawns a Mortar Synth |
| impulse 83 | Spawn an airboat. |
| vcollide_wireframe 1 | Only objects effected by physics are wireframe. |
| mat_fastnobump 0 | Turn off bump mapping. |
| impulse 200 | Removes the weapon model from the screen. |
| showtriggers_toggle | Draw game triggers. |
| mat_normalmaps 1 | Draw normal maps. |
| mat_normals 1 | Draw surface materials. |
| giveweapon_hopwire | Black Hole Grenade |
| sk_plr_dmg_crowbar # | Set Damage Value for Crowbar |
| sk_plr_dmg_grenade # | Set Damage Value for Grenades |
| sk_plr_dmg_rpg_round # | Set Damage Value for RPG Rockets |
| sk_plr_dmg_smg1 # | Set Damage Value for Submachine Gun |
| sk_plr_dmg_crossbow # | Set Damage Value for Crossbow |
| sk_plr_dmg_buckshot # | Set Damage Value for Shotgun |
| sk_plr_dmg_357 # | Set Damage Value for .357 Magnum |
| sk_plr_dmg_ar2 # | Set Damage Value for Pulse Rifle |
| sk_plr_dmg_pistol # | Set Damage Value for Pistol |
| sk_max_smg1_grenade # | Set Max Ammo for SMG Grenades |
| sk_max_rpg_round # | Set Max Ammo for RPG |
| sk_max_smg1 # | Set Max Ammo for Submachine Gun |
| sk_max_pistol # | Set Max Ammo for Pistol |
| sk_max_grenade # | Set Max Ammo for hand Grenades |
| sk_max_crossbow # | Set Max Ammo for Crossbow |
| sk_max_buckshot # | Set Max Ammo for Shotgun |
| sk_max_ar2_altfire # | Set Max Ammo for Pulse Rifle energy orbs |
| sk_max_ar2 # | Set Max Ammo for Pulse Rifle |
| sk_max_357 # | Set Max Ammo for .357 Magnum |
| maps | Lists all maps |
| hurtme # | Damages you for however much damage you put as the number. |
| sk_plr_dmg_smg1_grenade # | Set Damage Value for SMG Grenades |
| npc_create npc_ministrider | Spawns the Hunter |
| ep1_c17_06 | Spawns you in the last Chapter near the end. |
| ep1_c17_05 | Spawns you in the last Chapter. |
| ep1_c17_02b | Spawns you in Chapter 4 City 17 after the third load point. |
| ep1_c17_02a | Spawns you in Chapter 4 City 17 after the second load point. |
| ep1_c17_02 | Spawns you in Chapter 4 City 17 after the first load point. |
| ep1_c17_01 | Spawns you at the beginning of Chapter 4 |
| ep1_c17_00a | Spawns you in City 17 after the first load point. |
| ep1_c17_00 | Spawns you at the beginning of Chapter 3 |
| ep1_citadel_04 | Spawns you near the end of the Citadel. |
| ep1_citadel_03 | Spawns you in the Citadel after the third load point. |
| ep1_citadel_02b | Spawns you in the Citadel before the lift ride. |
| ep1_citadel_02 | Spawns you in the Citadel after the second load point. |
| ep1_citadel_00 | Starts you at the intro of the game. |
| ep1_citadel_01 | Spawns you in the Citadel after the first load point. |
| ep1_background01 | Spawns you looking up at the citadel. (You are unable to move of do anything) |
| ep1_background01a | Spawns you looking in the car garage. (You are unable to move or do anything) |
| ep1_background02 | Spawns you looking off into the damaged City 17. (You are unable to move or do anything) |
| credits | Starts you at the credits. |










