Half-Life 2: Episode Two HQ
Half-Life 2: Episode Two HQ (PC)
There hasn't been any information released on this title yet but we will keep you informed. It will be the next expansion to HL2.
|Dishonored writer finds Valve's handling of Gordon Fr... (1)|
|Austin Grossman is a writer for Arkane's Dishonored which releases this week. He drew inspiration from Valve's equally mute protagonist Gordon Freeman in what not to do with a silent lead.
He 'hates' what Valve do with Freeman, finding it "incredibly awkward and really creepy." Valve treat him as an empty vessel as people talk "at him, about him and sometimes even for him."
|Posted: 10.10.2012 by Technet2k|
|"I'm interested in projects, not in companies," says ... (1)|
|Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places?
Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.
|Posted: 24.07.2012 by Technet2k|
|Newell: Innovation must continue with hardware, 'sell... (1)|
|Valve boss Gabe Newell pins hopes on constant innovation, and so if it starts to struggle then they'd consider releasing hardware themselves, despite probably being rubbish at it.
It would be a last resort but a necessary one to "get these kind of projects started" - it's "definitely not the first thought" they have at Valve, but they'd take on the challenge if need be.
|Posted: 20.02.2012 by Technet2k|
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