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V 0.7 - Bugfix for the latest engine update
- Reduced Zombie_Classic polycount (preventing "Too many vertices
for vertexbuffer" error when many zombies are visible)
- Reworked some soundfiles/scripts for forced
Music-Scene-Synchronisation (prevents asynchronous music after pressing
ESC or pause)
- Reworked textures
- Some new textures
- Updated texture for Valve-HD-Alyx (still early beta)

V 0.6: - New Alyx models (the Valve-HD-Alyx is very very early beta)
- New corps model
- First bunch of reworked environment textures
- Some updated beta 05 textures

V 0.5: - First public testrelease

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