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Readme File:
Technical info:
The latest Source-Engine Code still doesn't fix its 2 GB Limit. I worked
around this with an modified Bin folder inside this mod.
To prevent Steam from overwriting this binaries with its own files from
the depository, i use a little launcher, that bypasses the steam
filesystem. This launcher is rerouting steams "allways overwrite
binaries with my own" behaviour to >NIL and starts the mod.
History:
V 0.8 - Bugfixed "Character Pimper" (some elements didn't show up ->
navigation was impossible)
- Bugfixed synced music (wrong folder - sorry)
- Changed the Eyes shader to a new EP2 shader for more realistic
refraction (Many thanks to Kyle Bloss)
- Updated most vehicles textures
- Second bunch of reworked environment textures
V 0.7 - Bugfix for the latest engine update
- Reduced Zombie_Classic polycount (preventing "Too many vertices
for vertexbuffer" error when many zombies are visible)
- Reworked some soundfiles/scripts for forced
Music-Scene-Synchronisation (prevents asynchronous music after pressing
ESC or pause)
- Reworked textures
- Some new textures
- Updated texture for Valve-HD-Alyx (still early beta)
V 0.6: - New Alyx models (the Valve-HD-Alyx is very very early beta)
- New corps model
- First bunch of reworked environment textures
- Some updated beta 05 textures
V 0.5: - First public testrelease
Technical info:
The latest Source-Engine Code still doesn't fix its 2 GB Limit. I worked
around this with an modified Bin folder inside this mod.
To prevent Steam from overwriting this binaries with its own files from
the depository, i use a little launcher, that bypasses the steam
filesystem. This launcher is rerouting steams "allways overwrite
binaries with my own" behaviour to >NIL and starts the mod.
History:
V 0.8 - Bugfixed "Character Pimper" (some elements didn't show up ->
navigation was impossible)
- Bugfixed synced music (wrong folder - sorry)
- Changed the Eyes shader to a new EP2 shader for more realistic
refraction (Many thanks to Kyle Bloss)
- Updated most vehicles textures
- Second bunch of reworked environment textures
V 0.7 - Bugfix for the latest engine update
- Reduced Zombie_Classic polycount (preventing "Too many vertices
for vertexbuffer" error when many zombies are visible)
- Reworked some soundfiles/scripts for forced
Music-Scene-Synchronisation (prevents asynchronous music after pressing
ESC or pause)
- Reworked textures
- Some new textures
- Updated texture for Valve-HD-Alyx (still early beta)
V 0.6: - New Alyx models (the Valve-HD-Alyx is very very early beta)
- New corps model
- First bunch of reworked environment textures
- Some updated beta 05 textures
V 0.5: - First public testrelease









