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------------------------------------------------- README----------------------------------------------


FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1

for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two
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THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.
IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS

TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY
INSTALLED AND UNLOCKED (= started at least one time)!
YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!

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Remember to activate "High Quality" model and graphic settings in the options dialog.
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HOW TO INSTALL:

Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.
WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.
DON'T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.
SETUP.EXE WILL DO THIS FOR YOU.

CHANGES SINCE CM 7:
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- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)
- Enhanced Alyx HD-model (VALVE style face) -> still not finished
- Enhanced Alyx HD-model (Adriana Lima face)
- Enhanced Civilian HD-models (now its the time to give them a try)
- hacked all HL2 levels for Orangebox compatibility
- fixed all known texture errors
- fixed the "hopping mossman" bug in novaprospect
- tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -> still not finished


CHANGES SINCE CM 4/5/6:
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- Reworked sounds and music
- Almost all textures reworked or updated
- Added Hires-Detail-Overlays
- Added HDR to HL2 (See below)
- Fixed two potential crash-bugs
- One pack for all episodes



HDR for HL2
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Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i've used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren't final (i'm still at the fine-tuning phase)



CHARACTER PIMPER:
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You can use the "Character Pimper" to switch between HD models andoriginal VALVE models.

The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE's original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.



USING OLD CM6.x Alyx Hires models in this version
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The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.

After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON'T OVERWRITE V8 FILES! I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.



SOUND DROPS OR CRACKLING:
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If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the

FAKEFACTORY_CM8\hl2\cfg
FAKEFACTORY_CM8\episodic\cfg
FAKEFACTORY_CM8\ep2\cfg

directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.



MICROSTUTTER AND HEAPSIZE
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If you encounter microstuttering ingame (animations), try the heapsize command.
Add -heapsize {bytes} to the shortcuts, i.e.:

Shortcut: Cinematic Mod EP2
Target: "....\Launcher_EP2.exe" -heapsize 512000.

But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB



SETUP.EXE AND VIRUS-WARNING
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Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.



TECHNICAL INFO:
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Thi mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL.

Start this mod only with the shortcuts in your start menu (that were created during installation)!


HARDWARE REQUIREMENTS:

- DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)
- 3 GB RAM (4 GB recommended)


SOFTWARE REQUIREMENTS:

- Fully installed STEAM Client; You can't start the mod without STEAM running.
- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.



32 BIT WARNING:
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This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes.

On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I'm not going into detail here, because those tweaks are dangerous and should only
be done by people, who are knowing exactly, what they do.

ADDENTUM FOR VERSION 7 and 8:

V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of >2GB texturedata at runtime. It's almost impossible to play this mod crash-free on 32 Bit systems
without lowering the graphics settings.



USED SOFTWARE FOR THIS MOD:

Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory


USED TEXTURE RESOURCES:

Majang.com
3d.sk
Dosch
environmenttextures.com
Own photos


USED MODEL RESOURCES:

contentparadise.com
efrontier.com
daz3d.com

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