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Author: Chris805802
Mod Features:
4 Additional Races (Hiigaran & Vaygr are still playable & unchanged)
43 Ships Converted from Homeworld 1 & Homeworld Cataclysm
2 Resources Converted from Homeworld Cataclysm
4 Pieces of Space Junk Converted
3 Ships from Homeworld 2 Modified for player usage (previously unusable)
- Kushan (UHF team, uses all Kushan, Kiith Somtaaw & Hiigaran Ships)
- 21 Homeworld 1 original ships converted
- Can use/build entire Hiigaran Fleet (including Chimera & Bishop 1)
- 3 Kiith ships from Homeworld Cataclysm (only 2 are buildable)
- Kadeshi
- 4 of 6 ship models converted (swarmer & fuel pod left to do)
- no weapons, engine glows/trails, repair/capture points
- not build capable yet
- just for a viewing as of now
- Turanic Raiders
- 6 ships converted from Homeworld 1
- 2 ships added to team from HW2 races (Infiltrator & Marine Frigate)
- 2 ships planned for creation - Ion Frigate & Outpost (Cataclysm)
- I wanted to see a race of pirate’s that act like pirates, who’s main objective is to steal what they need, not to build.
- Can only build a few kinds of ships, mostly strike craft & theft craft
- Toying with allowing them to jump in derelict hulks to repair & use
- Bentusi
- 4 ships converted from Homeworld 1 & Cataclysm
- 1 ship modified from Homeworld 2
- Will retain a small fleet
- Derelicts & Extras
- A bunch of unique Homeworld Models Converted
- Megaliths - Space Junk - Resource Types
- 5 ships converted from Homeworld 1
- 1 of these for use as a megalith only (derelict prison ship HW1)
- These ships are used in the different fleets as needed
- 3 are allocated to the Kushan as of now, 1 unused, 1 megalith
Would Like To:
- Make the Kushan Scaffold build Capital ships in the manor of HWC
- Create RUs on a per ship basis, not fleet-wide
- Add Multiple Sensors Managers for Jumping Level Style Play
- Salvage Corvettes & Junkyard Dog to capture ships as in Homeworld 1
- Add additional races if possible (without removal of the original races)
- Add the original Homeworld 1 campaign missions (for SP & Skirmish usage)
- Add the original backdrops from Homeworld 1
- Finish conversion of the primary fleets
- Get the AI working & define some new tactics
Mod Features:
4 Additional Races (Hiigaran & Vaygr are still playable & unchanged)
43 Ships Converted from Homeworld 1 & Homeworld Cataclysm
2 Resources Converted from Homeworld Cataclysm
4 Pieces of Space Junk Converted
3 Ships from Homeworld 2 Modified for player usage (previously unusable)
- Kushan (UHF team, uses all Kushan, Kiith Somtaaw & Hiigaran Ships)
- 21 Homeworld 1 original ships converted
- Can use/build entire Hiigaran Fleet (including Chimera & Bishop 1)
- 3 Kiith ships from Homeworld Cataclysm (only 2 are buildable)
- Kadeshi
- 4 of 6 ship models converted (swarmer & fuel pod left to do)
- no weapons, engine glows/trails, repair/capture points
- not build capable yet
- just for a viewing as of now
- Turanic Raiders
- 6 ships converted from Homeworld 1
- 2 ships added to team from HW2 races (Infiltrator & Marine Frigate)
- 2 ships planned for creation - Ion Frigate & Outpost (Cataclysm)
- I wanted to see a race of pirate’s that act like pirates, who’s main objective is to steal what they need, not to build.
- Can only build a few kinds of ships, mostly strike craft & theft craft
- Toying with allowing them to jump in derelict hulks to repair & use
- Bentusi
- 4 ships converted from Homeworld 1 & Cataclysm
- 1 ship modified from Homeworld 2
- Will retain a small fleet
- Derelicts & Extras
- A bunch of unique Homeworld Models Converted
- Megaliths - Space Junk - Resource Types
- 5 ships converted from Homeworld 1
- 1 of these for use as a megalith only (derelict prison ship HW1)
- These ships are used in the different fleets as needed
- 3 are allocated to the Kushan as of now, 1 unused, 1 megalith
Would Like To:
- Make the Kushan Scaffold build Capital ships in the manor of HWC
- Create RUs on a per ship basis, not fleet-wide
- Add Multiple Sensors Managers for Jumping Level Style Play
- Salvage Corvettes & Junkyard Dog to capture ships as in Homeworld 1
- Add additional races if possible (without removal of the original races)
- Add the original Homeworld 1 campaign missions (for SP & Skirmish usage)
- Add the original backdrops from Homeworld 1
- Finish conversion of the primary fleets
- Get the AI working & define some new tactics






