Mod: In the Orbit of God 1.0
Set in Andromeda 50,000 years in the past, players can command the nation of Thiiei, and engage in inter-orbital combat around God, a gas giant.
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- File Instructions:
- Ten thousand years have passed since the end of the Galactic War. Ten thousand years have passed since a human has traveled into space. Ten thousand years have passed since Andromeda’s once great civilization came grinding to a total halt.
In fifty thousand years, humanity will fight its wars once more. It will travel among the stars once more. And it will rebuild itself once more.
But it is not the past or the future that is being focused on at this moment. It is the present. And here in the present, an almost forgotten chapter of human history is unfolding within the orbit of God.
In Eskel culture, God is not something supernatural. God, in fact, is clearly defined:
66% hydrogen, 24% helium, 8% methane, and, 2% other gasses.
Diameter: 192,628 kilometers.
Satellites: 108 (Excluding objects less than 1 kilometer in diameter).
God is the name for the gas giant of which four Eskel inhabited moons orbit. Esk, Bli, Nara, and Thtiu; each holds its own unique population. It didn’t take very long for these four different words to rediscover each others’ existence while recovering from the effects of the Galactic War. This sparked a premature space race - each world trying to desperately reach their distant neighbors. And eventually, they did. Peaceful contact was established between the four worlds.
However, regardless of the peaceful intentions each had in the beginning, humans are still going to be humans. After a hundred and some years, the four worlds’ nations had aligned themselves into three main factions: The Esk Coalition, the nation of Thiiei, and the Kraskae Treaty Alliance. Each of them were bunched up, cramped, longing for more space. After a couple of swift attacks, trade embargoes and large scale threats, a three-way war was spawned, bringing every man, every woman, and every hellish ancient weapon to bear against the enemy.
While playing the game, you will find the main focus is set on tactical combat and believability. Battles are small scale but intense, and all the concepts and ideas in this mod will be plausible.
There are also some miscellaneous changes that will have a sizable impact on gameplay:
-Research is non-existent, and has been replaced by a subsystem based tech-tree.
-Custom maps will bring out more interesting styles of gameplay.
I'd like to thank SRI-Sajuuk for the Opencore project, as I used several files from it.
|File Name: ITOGv1.rar|| Author: Admin
|File Size: 143.50 MB||Files Added: 9,663|
|Downloads: 642 (7 last week)||Author Downloads: 16,448,666 (74,187 last week)|
|Posted: 10.02.2012||Supporters: n/a|